Hi tom.

sounds great, ---- though I'd probably have to annotate several faqs in order to play it successfully.


Fighting real world monsters is always something I liked in the castlevania games where bosses are the likes of Frankenstein's monster, a mummy, a skeletal Horseman and of course Dracula's best friend, ---- the Grim reaper.

Something like that in audio would be great indeed.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 19, 2009 4:16 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9


Hi Dark,
Yeah, Battle of Olympus was full of ancient Greek mythology, and had plenty of mythical creatures to beat on your way to Hades. Just off the top of my head some of the enemy bosses were the Hydra, Centaur, Cyclops, Minotaur, siren, Lamia, and Cerberus. The cool thing was once you killed them all guess what happened. Well, when you finally made it to Hades to fight the big man himself you had to fight all of the monsters you killed in the game first. Lol! Although, it was marketed as a side-scroller in many ways that counted the game was more like an early roll playing game. You had to enter your heroes name plus the way the game world was laid out you unlocked certain levels by completing certain adventures or finding certain items. In other words it was not your typical linear side-scroller, but was played in the order in which you completed adventures. For that reason alone it was pretty unique for an early NES game.


dark wrote:
wow tom! the game got as far into mythos as having hades helmet of darkness? --- I'm greatly impressed and quite sorry i've never had the chance to play it.

Adventure island sounds a bit like an old amiga title called Chuck rock, in which you played a cave man trying to rescue his wife from the evil Garry gritter, ---- another cave man!


sound effects and in game text were hilarious, ---- as were many of the bosses including a tiger which literally turned you white with fear when it growled, ----- and a T Rex with boxing gloves.

You also defeated enemies by bouncing them with your belly, --- which was unique indeed!

obviously, another point of the game was picking up, carrying and chucking rocks, ---- sometimes using them to solve various puzles involving steps and ledges.

there was a sequal, chuck rock II which had you playing as Chuck junior trying to rescue his dad from Garry Gritter's brother, ---- evil brick jagger!

Being bought out far later on the amiga, it was a much more advanced game with far better music sounds and graphics, and a more intricate system of attacks involving a club.

you could also ride various dinosaurs and other creatures in that game too, ---- including a mountain goat at one stage which jumped really high and didn't slip on ice.

these sorts of comparatively symple, ---- but vertically complex games in audio would be very nice to see, ---- -especially if they could have such a great system as the battle for olympus you mention.

Beware the grue!

Dark.

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