I know the weapon has always been a whip, ---- I've also got the Nes classics addition of original Castlevania for the gameboy advanced, so have seen it in the very first game.

Nevertheless, sinse tom cannot use either the name castlevania, the belmont family, or! the vampire killer whip (though that name might not be copywrited), why not make a virtue out of necessity and include a weapon with some decent, real world biblical significance.


beware the Grue!

dark.
----- Original Message ----- From: "Ryan Strunk" <ryan.str...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, November 19, 2009 11:39 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9


The reason for the whip was that it was the chosen weapon of the Belmonts.
It was a blessed whip called the vampire killer. Even before games like
Super Castlevania where you could swing on things with it, it was a whip.
Not sure why, but I think separating the Belmont family from their trusty
whip would be a sad thing indeed.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, November 19, 2009 4:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9

funny tom, I'm actually replaying super castlevania on the snes at the
moment myself (though currently I'm rather stuck on the 7th world, ---- too
many blasted axe knights!).

I do hope members of the community can provide some sufficiently atmospheric

music to the game, sinse that's a Snes soundtrack which has always greatly
impressed me with it's diversity.

One thing though, i did always think having a whip to kill vampires with was

rather an odd weapon, ----- though i suspect it was included more for the
gameplay mechanics of swinging on hooks and the like than realism.

Perhaps if your redoing a similar game you could give the main character a
more logical weapon, ---- such as a magic holy spear.

there are afterall well known historical archetypes of holy spears which
were said to have properties against the undead such as the spear King
richard used during the crusades, the lances belonging to various angels,
most especially the lance of loginus, and of course the spear which was used

to wound christ upon the cross.

some people may find that objectionable in a game it is true, ---- though
personally I don't see it as any worse than a film such as raiders of the
lost Arc or the Last crusade where Indiana Jones was trying to retrieve the
holy graille.

Beware the Grue!

dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 19, 2009 8:50 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9


Hi Dark,
Yeah. As it happens I have plans to do a good audio Castlevania as soon as

I can get Mysteries of the Ancients completed. The main hangup is finding
high quality halloween and horror sounds to do the game justice. Plus I am

looking for some nice halloween theme music to give it that truly dark and

ominous feeling while exploring Dracula's castle. Part of me wanted to do
an FPS version, but I wouldn't mind doing a side-scroller version as the
original games were that way.
The best part of it is that all of the monsters are in the public domain.
So the only copyrights that really apply is the name --- which can easily
be changed --- and the music ---  which I don't really need.

dark wrote:
Hi tom.

sounds great, ---- though I'd probably have to annotate several faqs in
order to play it successfully.

Fighting real world monsters is always something I liked in the
castlevania games where bosses are the likes of Frankenstein's monster, a

mummy, a skeletal Horseman and of course Dracula's best friend, ---- the
Grim reaper.

Something like that in audio would be great indeed.

Beware the grue!

Dark.


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