This is exactly what I was getting at, ---- it wasn't meant as a "don't make
suggestions" more a "be careful what you suggest"
I like to think that over a long time of playing various sorts of games and
discussing them in detail, ---- even though I've never porgrammed a game,
I've gained a litle understanding of what is easy to implement and what is
At the same time, I'd stil bow to the expertees of someone who had more
practical experience than I have, and try to tailor my suggestions
that's why suggesting and play testing and implementing needs to be such a
Beware the grue!
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