Hi Michael, Ah, that's my entire point of my original message though. If I understand you correctly making the roll playing game in real time instead of turn based makes it more complex to create and is far more time consuming. Besides that it really goes against what gamebook style roll playing games stand for anyway. Gamebook roll playing games are more story oriented where roguelike rpg games are more action oriented. For example, Entombed is a roguelike type game. It starts out with the game's basic story, but once you enter the dungeon your only real goals are to buy and sell equipment, kill monsters, and try and find your way out of the dungeon. As stories go it is actually quite generic, and it isn't really like a series of smaller stories into one big story. Instead the game is fully centered around exploration and frequent combat. This style of game is totally different from a gamebook type of rpg adventure. Gamebook type rpg games are all about the continuing story of the hero or heroes in the game. It may contain hundreds and perhaps thousands of smaller stories that all tie into the main story. Everything is described in detail, and usually the game gives background history about a certain place or item. Much more than you get in a roguelike game. Here is an example of what I mean. "You are standing at the edge of the Mystic Forest. Several of the trees look very old, and have turned black with age. As you gaze into the misty darkness beyond you know that this place has long believed to be haunted by evil spirits and the home of evil creatures. It is long said that any who dare enter the cursed forest shall never return. What would you like to do?" As you can clearly see with this simple example above there is a lot more detail about the place you are about to enter. You can get much more information about how the place looks, some background history of the place, and really feel apart of the game's story. In fact, most of the game reads like a good book or ongoing story without constant action and adventure all of the time. That way you can really get detail and read it as an interactive story. With roguelike games you don't get this kind of detail or story. Instead you would be placed in the Mystic Forest with the freedom to walk around killing monsters and battling evil races, but what fun is that without the detail and background story? That's the fundimental difference I think I am aiming for here. Oh, I like Entombed well enough, but it really lacks the story content for me. To me all you basically do is walk around, killing monsters, collecting weapons, and do more of the same. Where is the background story, hundreds of little adventures, and detailed descriptions of people, places, and things. It doesn't really have that, and for me the old text based roll playing games and interactive fiction games are thousands of times better than Entombed because they are story driven not action driven. Does that make sense? I first got introduced to roll playing games through table top rpg and honestly I still find it hundreds of times more enjoyable than the roguelike games out there. That's why I was thinking of something more text based initially.
Smile. On 5/5/10, michael barnes <[email protected]> wrote: > well thomas what you would need to do is make a game will you are > walking around towns and forrests and swamp. and have it will you go > on different kind of task for people. you could also have it go > through mountains and other stuff. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
