Exactly. I know of a lot of people, some right here on this list, who
wouldn't be willing to wait that long, much less without hounding the
developer so much that the dev became burned out as Thomas has with MOTA.
And he's only been working on this project for about four years overall.
We're a small enough market that realistically what you're suggesting is all
but impossible.
We are the Knights who say...Ni!
----- Original Message -----
From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 27, 2010 7:25 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Where would be the profit in a game that takes, for example, 8 years to
produce? More importantly, would devs be willing to spend that long on
one project? Would gamers be willing to wait that long for a game?
----- Original Message -----
From: "Yohandy" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 27, 2010 7:39 PM
Subject: [Audyssey] a drastic change is needed for audio games.
when it comes to audio games, something I find quite annoying is the fact
that many games aren't supported after initial release. even if they are,
it's usually a small update a few days after game comes out just to keep
up the hype and keep people buying, then after that the game
never gets any sort of expansion. I think this is hurting the audiogames
market, and developers are losing potential customers. what you guys
aren't realizing is that people are even willing to pay for these
expansions. mainstream titles do it all the time. let's say a new
mainstream FPS game comes out and new levels are added after the initial
game release, the developer could charge $5 for those additional levels
and those interested will purchase it. or offer the downloadable content
free and sell even more copies of that particular game. people get bored
of the same old stuff, especially if the game doesn't have much replay
value. we need DLC, and I don't understand why this hasn't been done yet.
and that's not even the only problem. I think it's about time developers
start adding an online component to their titles to make games a more
social experience. no offense to any developer on this list, but I'd much
rather go online and play a few rounds of super street fighter IV or some
rock band than play most accessible games. why? because I'm interacting
with people, not playing the exact same offline mode over and over. even
if street fighter didn't have online features it would have been much
more replayable than any accessible game out there mostly due to the
trial mode the game contains, which can keep you busy for months. in fact
there are people who've yet to complete trial mode on street Fighter IV
and the game's been out for over a year! can you guys make such claims
about audio games? back to online features. even the few audiogames that
have online playability, we actually have to communicate through text,
when most mainstream games are using voice chat, and even video chat! Is
it all that difficult to add voice chat to games? I'm no developer so I'm
asking because I like to be informed on these things. This is why when
people ask me if we'll ever catch up to the mainstream market, I tell
them that it'll never happen. devs need to really start concentrating on
what the gamers want. and please I don't want to hear the "oh but audio
games are only a 1 man operation" excuse. Take 10 years to develop your
game if it takes that long, or Find developers who use the same
programming language you do, and get together and form a programming
team. but give us something good. something that we can be proud of 15
years from now and say wow! this game completely revolutionized the audio
game market! as it stands now, most of the audio games I've purchased I
just beat once in about an hour or so and never play it again, and this
is probably true for many people on here. something needs to change,
and it's up to all of us, developers and gamers alike to make it
happen!
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