One of the best gaming experiences I have had is in playing Quake, talking to the other players using Teamtalk. The only way that could have been better is if Teamtalk could have positioned players' audio so you could hear where they were.




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----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 27, 2010 8:39 PM
Subject: [Audyssey] a drastic change is needed for audio games.


when it comes to audio games, something I find quite annoying is the fact
that many games aren't supported after initial release. even if they are,
it's usually a small update a few days after game comes out just to keep up the hype and keep people buying, then after that the game never
gets any sort of expansion. I think this is hurting the audiogames market,
and developers are losing potential customers. what you guys aren't
realizing is that people are even willing to pay for these expansions.
mainstream titles do it all the time. let's say a new mainstream FPS game
comes out and new levels are added after the initial game release, the
developer could charge $5 for those additional levels and those interested
will purchase it. or offer the downloadable content free and sell even more
copies of that particular game. people get bored of the same old stuff,
especially if the game doesn't have much replay value. we need DLC, and I
don't understand why this hasn't been done yet. and that's not even the only problem. I think it's about time developers start adding an online component
to their titles to make games a more social experience. no offense to any
developer on this list, but I'd much rather go online and play a few rounds
of super street fighter IV or some rock band than play most accessible
games. why? because I'm interacting with people, not playing the exact same
offline mode over and over. even if street fighter didn't have online
features it would have been much more replayable than any accessible game
out there mostly due to the trial mode the game contains, which can keep you busy for months. in fact there are people who've yet to complete trial mode
on street Fighter IV and the game's been out for over a year! can you guys
make such claims about audio games? back to online features. even the few
audiogames that have online playability, we actually have to communicate
through text, when most mainstream games are using voice chat, and even
video chat! Is it all that difficult to add voice chat to games? I'm no
developer so I'm asking because I like to be informed on these things. This is why when people ask me if we'll ever catch up to the mainstream market, I
tell them that it'll never happen. devs need to really start concentrating
on what the gamers want. and please I don't want to hear the "oh but audio
games are only a 1 man operation" excuse. Take 10 years to develop your game
if it takes that long, or Find developers who use the same programming
language you do, and get together and form a programming team. but give us
something good. something that we can be proud of 15 years from now and say wow! this game completely revolutionized the audio game market! as it stands
now, most of the audio games I've purchased I just beat once in about an
hour or so and never play it again, and this is probably true for many
people on here. something needs to     change, and it's up to all of us,
developers and gamers alike    to make it happen!


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