Again though, this is why user tools to create stuff in games help, sinse
you can do it without learning programming.
Thus, while I personally have decided programming pluss a phd is a bad
combination, I am looking forward to trying out the entombed Editer very
much.
Beware the grue!
Dark.
----- Original Message -----
From: "Bryan Peterson" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, May 28, 2010 3:18 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Exactly. I know of a lot of people, some right here on this list, who
wouldn't be willing to wait that long, much less without hounding the
developer so much that the dev became burned out as Thomas has with MOTA.
And he's only been working on this project for about four years overall.
We're a small enough market that realistically what you're suggesting is
all but impossible.
We are the Knights who say...Ni!
----- Original Message -----
From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 27, 2010 7:25 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Where would be the profit in a game that takes, for example, 8 years to
produce? More importantly, would devs be willing to spend that long on
one project? Would gamers be willing to wait that long for a game?
----- Original Message -----
From: "Yohandy" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 27, 2010 7:39 PM
Subject: [Audyssey] a drastic change is needed for audio games.
when it comes to audio games, something I find quite annoying is the
fact that many games aren't supported after initial release. even if
they are, it's usually a small update a few days after game comes out
just to keep up the hype and keep people buying, then after
that the game never gets any sort of expansion. I think this is hurting
the audiogames market, and developers are losing potential customers.
what you guys aren't realizing is that people are even willing to pay
for these expansions. mainstream titles do it all the time. let's say a
new mainstream FPS game comes out and new levels are added after the
initial game release, the developer could charge $5 for those additional
levels and those interested will purchase it. or offer the downloadable
content free and sell even more copies of that particular game. people
get bored of the same old stuff, especially if the game doesn't have
much replay value. we need DLC, and I don't understand why this hasn't
been done yet. and that's not even the only problem. I think it's about
time developers start adding an online component to their titles to make
games a more social experience. no offense to any developer on this
list, but I'd much rather go online and play a few rounds of super
street fighter IV or some rock band than play most accessible games.
why? because I'm interacting with people, not playing the exact same
offline mode over and over. even if street fighter didn't have online
features it would have been much more replayable than any accessible
game out there mostly due to the trial mode the game contains, which can
keep you busy for months. in fact there are people who've yet to
complete trial mode on street Fighter IV and the game's been out for
over a year! can you guys make such claims about audio games? back to
online features. even the few audiogames that have online playability,
we actually have to communicate through text, when most mainstream games
are using voice chat, and even video chat! Is it all that difficult to
add voice chat to games? I'm no developer so I'm asking because I like
to be informed on these things. This is why when people ask me if we'll
ever catch up to the mainstream market, I tell them that it'll never
happen. devs need to really start concentrating on what the gamers want.
and please I don't want to hear the "oh but audio games are only a 1 man
operation" excuse. Take 10 years to develop your game if it takes that
long, or Find developers who use the same programming language you do,
and get together and form a programming team. but give us something
good. something that we can be proud of 15 years from now and say wow!
this game completely revolutionized the audio game market! as it stands
now, most of the audio games I've purchased I just beat once in about an
hour or so and never play it again, and this is probably true for many
people on here. something needs to change, and it's up to all of us,
developers and gamers alike to make it happen!
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