so the heck would I. I've got ideas, but no programming knowledge.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 28, 2010 12:12 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Any interest in learning the programming in order to help the cause? If I
had the time, I would.
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 27, 2010 8:47 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
ok guys, I'm willing to hear your suggestions then. what do we do? just
keep things the way they are and never have any advancement where audio
games are concerned? don't shoot down my ideas, come up with some of your
own. how will things be different in a few years? they wouldn't be. it'll
still be a 1 man developer job. so because it's hard does it mean it
should never happen? are most blind gamers destined to play space
invaders clones forever with mediocre sound effects? see the frustrating
thing is most people on here have nothing to compare the lack of great
games to. Some of us here grew up playing mainstream games, so we know
what's out there and what's possible, but many on here would be happy to
play troopinam for years to come with no complaints and it's simply
frustrating. I think some people here wouldn't care if we ever got good
games or not because they're just satisfied with what they already have
and that's really sad, not because the game is or isn't a good one, but
because this level of resignation is what's holding us back. then again,
perhaps gamers are to blame? next time you're considering spending your
money on the newest shiniest iphone or blindy product, how about
purchasing an actual console and check out what's truly out there gaming
wise? then you guys can make your own decisions and determine if I'm
write or not. if there's no interest for this out there, it'll never
happen. If I had the money, I'd be at e3 every year and at every gaming
convention out there trying to make a difference instead of spending it
on iphones.
----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 27, 2010 9:25 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.
Where would be the profit in a game that takes, for example, 8 years to
produce? More importantly, would devs be willing to spend that long on
one project? Would gamers be willing to wait that long for a game?
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 27, 2010 7:39 PM
Subject: [Audyssey] a drastic change is needed for audio games.
when it comes to audio games, something I find quite annoying is the
fact that many games aren't supported after initial release. even if
they are, it's usually a small update a few days after game comes out
just to keep up the hype and keep people buying, then after
that the game never gets any sort of expansion. I think this is hurting
the audiogames market, and developers are losing potential customers.
what you guys aren't realizing is that people are even willing to pay
for these expansions. mainstream titles do it all the time. let's say a
new mainstream FPS game comes out and new levels are added after the
initial game release, the developer could charge $5 for those
additional levels and those interested will purchase it. or offer the
downloadable content free and sell even more copies of that particular
game. people get bored of the same old stuff, especially if the game
doesn't have much replay value. we need DLC, and I don't understand why
this hasn't been done yet. and that's not even the only problem. I
think it's about time developers start adding an online component to
their titles to make games a more social experience. no offense to any
developer on this list, but I'd much rather go online and play a few
rounds of super street fighter IV or some rock band than play most
accessible games. why? because I'm interacting with people, not playing
the exact same offline mode over and over. even if street fighter
didn't have online features it would have been much more replayable
than any accessible game out there mostly due to the trial mode the
game contains, which can keep you busy for months. in fact there are
people who've yet to complete trial mode on street Fighter IV and the
game's been out for over a year! can you guys make such claims about
audio games? back to online features. even the few audiogames that have
online playability, we actually have to communicate through text, when
most mainstream games are using voice chat, and even video chat! Is it
all that difficult to add voice chat to games? I'm no developer so I'm
asking because I like to be informed on these things. This is why when
people ask me if we'll ever catch up to the mainstream market, I tell
them that it'll never happen. devs need to really start concentrating
on what the gamers want. and please I don't want to hear the "oh but
audio games are only a 1 man operation" excuse. Take 10 years to
develop your game if it takes that long, or Find developers who use the
same programming language you do, and get together and form a
programming team. but give us something good. something that we can be
proud of 15 years from now and say wow! this game completely
revolutionized the audio game market! as it stands now, most of the
audio games I've purchased I just beat once in about an hour or so and
never play it again, and this is probably true for many people on here.
something needs to change, and it's up to all of us, developers and
gamers alike to make it happen!
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