Hi Yohandy, Understood. No offense taken. I merely wanted to give my point of view from that of an accessible game developer doing his best to pproduce something a cut or two above the rest. to make a real difference here. Remember I'm just as anoyed, frustrated, and upset as you are that I can't play mainstream games like I once did when I was sighted. For example, I happen to have a Play Station 2 sitting over by my tv with a number of comercial mainstream games I baught for it such as Xena Warrior Princess, several of the Tomb Raider games, and a couple of Star Wars games as well. I also happen to have Star Trek Elite Force 1 and 2 as well As Tomb Raider Legend, Anniversary, and Underworld installed on my PC. While I like those games a lot it really upsets me to no end that I payed good money for those games and get minimal accessibility out of them. If my wife doesn't help me through the games I can't play them. So I totally understand what you are going through. It is because of my experience with mainstream games that I know the difference and know exactly what we are missing here. I began work on my Genesis 3D Engine as I wanted to create something as accessible as the GMA Engine, but with more mainstream features. One thing I happen to have planned is eventually the Genesis Engine will be supporting Microsoft's XAudio2 library for Windows Vista/7 which has some ruly amazing audio support. I'm merely waiting on PB Streemway to support it which I know is coming in the not too distant future. That right there will have a slight advantage over the GMA Engine which currently still uses DirectSound. Another feature I'm working on behind the seens is support for XBox 360 controllers with full force feedback support. I hope to support the mouse, and other gaming devices as well. When it comes to input the Genesis Engine will be right up there with mainstream titles eventually. Of all of its features I think the fact I have written it in C++ is the most important. Do to the fact the way it is being written it uses standard Windows components, libraries, and dependencies. That way it will not only be easier to maintain and support games for newer Windows platforms as they become available, but they will have a much smaller size/footprint. In fact, all of the sounds in MOTA beta 13 uses ogg compression which means I have cut the size of the installation directory in half. Not to mention the installer itself. Then, thanks to Philip Bennefall, I'm strongly considering on replacing the engine's scripting language with Angelscript. Those familiar with BGT will be quite familiar with Angelscript as that is what BGT uses and it is an awesome scripting language. So that is another feature to look forward to in the future. When you come down to it my plans for the future are already quite high. Definitely not going to be producing another Troopenum or similar Space Invaders knock-off. When my engine is ready to go I should be putting out games similar to Elite Force, Tomb Raider, Halo, Soldiers of Fortune, Resident Evil, whatever. They might not be quite as good as modern mainstream games,but of a higher standard and quality than what we have seen in the past for accessible games.
P.S. When you begin making millions look me up. On 5/28/10, Yohandy <yohand...@gmail.com> wrote: > Thomas, > DO you truly believe if I thought your work was worthless I would've > preordered the game? Heck man I can't wait for the game to be released and > finally play the entire thing! I wasn't referring personally to you or any > other accessible game dev, I was simply stating that we're behind when it > comes to the mainstream market and it's disappointing. I never said that you > guys must create games due to my specifications. TO be honest with you I'm > just so frustrated with the whole issue. you at least got to play many of > these mainstream games, but an individual that's been blind since birth has > to stick with certain gaming genres. I can't just go and buy Grand theft > auto games and start playing them immediately. perhaps this limitation on > the mainstream games we can play is what really frustrates me, and the fact > that I'll probably never get to play these games. I hear people talking > about the latest and greatest games that come out every day, and I can't > help but get a bit jealous of the whole thing. I know you guys are doing the > best you can, and if I gave the wrong impression I apologize. Oh and Thomas? > Don't worry, if I ever become rich I shall pay you a yearly salary and you > can make those games for me. How does that sound? hahahaha. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.