Totally agreed.

On May 27, 2010, at 9:19 PM, Ryan Conroy wrote:

> I couldn't agree more!
> 
> ---------- Original Message ----------
> From: "clement chou" <chou.clem...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] a drastic change is needed for audio games.
> Date: Wed, 26 May 2010 18:19:54 -0800
> 
> Here here. I second that notion. Also, I think sequels are iportant as well. 
> a shades of dom 2, or a GMA tank Cmmander 2, something like that. There are 
> so many games with the potential to have sequels. Also, I think bigger games 
> need to start having cutseens. Games like GMA Tank Commander, while the 
> radio transmitions are great, actual cutseens wouldn't be amiss either Voice 
> actors might take a while to find, but I for one would be interested in 
> taking that job. especially since the cutseens are simply recordings with 
> voice and sound, no video. And the same games I brought up, with online 
> features, would be great. I can only imagine playing shades of doom or tank 
> commander with 6 other people in a full-fledged death match. Especially GTC. 
> It would be great.
> ----- Original Message ----- 
> From: "Yohandy" <yohand...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, May 27, 2010 4:39 PM
> Subject: [Audyssey] a drastic change is needed for audio games.
> 
> 
>> when it comes to audio games, something I find quite annoying is the fact 
>> that many games aren't supported after initial release. even if they are, 
>> it's usually a small update a few days after game comes out just to keep 
>> up the hype and keep             people buying, then after that the game 
>> never gets any sort of expansion. I think this is hurting the audiogames 
>> market, and developers are losing potential customers. what you guys 
>> aren't realizing is that people are even willing to pay for these 
>> expansions. mainstream titles do it all the time. let's say a new 
>> mainstream FPS game comes out and new levels are added after the initial 
>> game release, the developer could charge $5 for those additional levels 
>> and those interested will purchase it. or offer the downloadable content 
>> free and sell even more copies of that particular game. people get bored 
>> of the same old stuff, especially if the game doesn't have much replay 
>> value. we need DLC, and I don't understand why this hasn't been done yet. 
>> and that's not even the only problem. I think it's about time developers 
>> start adding an online component to their titles to make games a more 
>> social experience. no offense to any developer on this list, but I'd much 
>> rather go online and play a few rounds of super street fighter IV or some 
>> rock band than play most accessible games. why? because I'm interacting 
>> with people, not playing the exact same offline mode over and over. even 
>> if street fighter didn't have online features it would have been much more 
>> replayable than any accessible game out there mostly due to the trial mode 
>> the game contains, which can keep you busy for months. in fact there are 
>> people who've yet to complete trial mode on street Fighter IV and the 
>> game's been out for over a year! can you guys make such claims about audio 
>> games? back to online features. even the few audiogames that have online 
>> playability, we actually have to communicate through text, when most 
>> mainstream games are using voice chat, and even video chat! Is it all that 
>> difficult to add voice chat to games? I'm no developer so I'm asking 
>> because I like to be informed on these things. This is why when people ask 
>> me if we'll ever catch up to the mainstream market, I tell them that it'll 
>> never happen. devs need to really start concentrating on what the gamers 
>> want. and please I don't want to hear the "oh but audio games are only a 1 
>> man operation" excuse. Take 10 years to develop your game if it takes that 
>> long, or Find developers who use the same programming language you do, and 
>> get together and form a programming team. but give us something good. 
>> something that we can be proud of 15 years from now and say wow! this game 
>> completely revolutionized the audio game market! as it stands now, most of 
>> the audio games I've purchased I just beat once in about an hour or so and 
>> never play it again, and this is probably true for many people on here. 
>> something needs to     change, and it's up to all of us, developers and 
>> gamers alike    to make it happen!
>> 
>> 
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