Actually sean, last crusade didn't have any graphics, accept in the map editer.

if you ask me it was a litle idiotic of the developers to release a graphical builder to make levels for an audio game, ---- but there's no accounting for taste I suppose.


Beware the grue!

Dark.
----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 28, 2010 8:02 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


thats a good idea.
Unfortunately there have only been 3 companies that have actually done this.
pininteractive with their teraformas game which i borrowed of a friend.
my hidef card did not really like one of the rooms in the lower levels.
it was in flash anyway.
Then there is lastcrusade and the experimental games projects.
then the blind eye which never worked that well.
There are tads inform and hugo and maybe a couple languages with sound support in them. All in all though unless we can have sighted people in the games universe so to speak I don't think our track record is much over crappy. We have not had a real suffistacated game over teraformas and its not really developped anymore really. There was the game made by jafa which I know a few of us were due to go in. But since I have not been able to contact him I can only assume he is dead or off the net for some reason.

At 02:35 a.m. 29/05/2010, you wrote:
Hi list.
I don't normally join in on these discussions, but I've been wondering.
I hear people say that the blind gaming community is small, and there is only so much money to be made on blind games. What I want to know is, is there a reason a blind developer couldn't try to team up with sighted developers and make games that both sighted and blind can play? If it could be done, the blind developer might make more money, and might even educate people on what blind people really need and want.
Not what the sighted think the blind need.
Just my two cents, if I'm making any sense at all.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 28, 2010 3:34 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


Hi Dark,
Lol! My thoughts exactly. However, it really does come down to
manpower and financial resources.
For example, lets compare Shades of Doom to Doom 3.  Can they compare?
Hell no. Why?
Well, for an audio game Shades of Doom is a pretty good game, is
pretty close to Doom 1, but it took David Greenwood quite some time to
put it together and release it. That is just trying to create
something equal to the technology of 15 years ago. However, as I
recall it took ID Software two or three years to produce Doom 3 with
an entire team of software developers working on it full time.  We
can't reasonably expect our accessible game developers to compete with
that kind of product unless we have the same kind of financial budget,
same number of skilled developers etc. It just isn't going to happen
in this life time bro.

Smile.

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