Again Josh, who! is going to do all this?
Changing the law is a long and complex pprocess, and as I said, is dmnably
difficult when someone with big big money has a vested interest in the law
being otherwise.
Then, "just get" ppeople toc ollaborate in that way on a game is, as Tom
ward said, far easier said than done.
if you have the odd 500 k dollars floating around you might employ a bunch
of developers for a couple of years who will work full time, get enough
resources in terms of sound libraries, necessary third party developement
components etc, and perhaps come up with a game of similar quality to sf 4
etc.
As for the modification of a console, ---- see the above mentioning of law,
then apply the word license, ditto with publicity, ---- heck, i can't even
raise the thousand pounds or so it'd take for me to go to the site village
exhibition as a representative of audiogames.net
This is why I strongly suggest that people, instead of considdering audio
games comapred to the mainstream console markit, considder the independently
produced pc games which have been built with similar amounts of resources,
time and man power.
yes, audio games are stil behind in this respect, but the gap is
changing, ---- especially with games like time of conflict, rail racer and
entombed, and establishing a core of highly playable pc games with replay,
expantion and variety is I think a far more realistic aime than trying to
beat sony or nintendo.
Beware the grue!
Dark.
---
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