Well Tom, it's odd sinse because of my lack of site it's really the Super
nes era of games that I'm stuck in graphically myself, ---- in fact I'm
replaying through Super Castlevania Iv on the Snes at the moment myself so
that was some impressive mind reading.
I stil do happen to think that what is produced accessible games wise is
slightly behind the independent games generally.
I can for instance think of three game examples off the top of my head which
involve not just a litle but a huuuuuge amount of user created content,
quite literally thousands of levels some in completely different style to
the original with extra graphics and sounds.
See for instance http://en.wikipedia.org/wiki/Rocks%27n%27Diamonds or
As people have pointed out though, this is something of late which games
like Railracer, entombed sound rts etc are very much trying to remedy.
It's also worth remembering that a lot of tools are available for those who
program independent graphical games, everything from the open gl libraries
to create graphcics etc, to specific game engines (like the rocks n diamonds
engine), which may be used to create not only extra content, but actual
games as well.
This is another reason why bgt is such a helpful thing, and such a good step
in the right direction, considdering similar products have been available to
producers of graphical independent games, ----- well right back to the
Beware the grue!
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