Hi Damien, That's another thing people make a mistake about. Shades of doom is actually a 2d fps not 3d fps because there is no up/down movement in the game. There is only north, south, east, and west directions, an x/y axis, which restricts it to a 2d plain. My new fps version of MOTA will have a true 3d environment with an x, y, and z axis of movement. Anyway, like I said I've decided to simplefy the levels somewhat since I know a lot of people complained about the way Shades of Dooms levels are laid out. It will be hard enough for some gamers to get use to a full 3d environment without turning it into a complicated maze as well.
Smile. On 6/25/10, Damien Pendleton <[email protected]> wrote: > Hi Thomas, > Good approach. I can say from experience that Shades of Doom most certainly > put me off 3d based games. Technoshock, Shades of Doom, Tank Commander etc > were all an absolute nightmare for me, especially if you have the > capabilities of turning around, since you need so much precision to get to > where you need to go that it just is mostly too complicated. But of course, > I will give the 3d version of your game a go and see if that likes me enough > to let me get buy. Smile. > Regards, > Damien. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
