That's another thing people make a mistake about. Shades of doom is
actually a 2d fps not 3d fps because there is no up/down movement in
the game. There is only north, south, east, and west directions, an
x/y axis, which restricts it to a 2d plain. My new fps version of
MOTA will have a true 3d environment with an x, y, and z axis of
Anyway, like I said I've decided to simplefy the levels somewhat since
I know a lot of people complained about the way Shades of Dooms levels
are laid out. It will be hard enough for some gamers to get use to a
full 3d environment without turning it into a complicated maze as
On 6/25/10, Damien Pendleton <dam...@x-sight-interactive.net> wrote:
> Hi Thomas,
> Good approach. I can say from experience that Shades of Doom most certainly
> put me off 3d based games. Technoshock, Shades of Doom, Tank Commander etc
> were all an absolute nightmare for me, especially if you have the
> capabilities of turning around, since you need so much precision to get to
> where you need to go that it just is mostly too complicated. But of course,
> I will give the 3d version of your game a go and see if that likes me enough
> to let me get buy. Smile.
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