Hi Phil, Yeah, I know. I purchased Sarah. Smile. However, as you said you simulated a third dimmention rather than created one. That's alright, but if the game were truly 3d something like the basement, for example, would be below the main floor. The kitchen would be below the Great Hall. It doesn't make that much of a difference in Sarah, but it certainly would be more realistic, in my mind at least, if the rooms were truly 3d. That way Sarah could move more freely on her broom ascend and descend on it as desired. Maybe dive out of the way of a ghost or raise the broom to fly over the care taker's head. You see what I mean?
Smile. On 6/25/10, Phil Vlasak <[email protected]> wrote: > Hi Thomas, > I added a simulated third dimension to the Sarah game which happens when she > is flying on her broom. > I imagine she is about 10 feet in the air so the Caretaker, Goblin or Trolls > can't reach her, but the flying Peeves and ghosts can/ > Plus there are a few items she can't get to unless on the broom like trap > doors in the ceiling. > The only thing I restrict her from picking up while on the broom are the > coins left on the floor. > All this is done with a few variables rather than creating a third > dimension. > Phil --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
