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Actually, it is something for you to figure. There is a sound to know that you have poisoned. You're getting weaker. How come? I think it is realistic, as, let's say that a snake bites you but either does, or does not, inject poison into you. The sound would be the same.

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Shepherds are the best beasts!
----- Original Message ----- From: "karl belanger" <karl.belan...@myfairpoint.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, July 05, 2010 8:57 PM
Subject: Re: [Audyssey] MOTA Comments


One thing I found is that there is currently no way to target the enemy when
it is on the same location as you. You have to move to one side, but then
the enemy follows you and it is quite hard to line up a shot.
Also, it would be very nice to have a sound effect to hear when you are
poisoned.
Karl

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, July 05, 2010 9:10 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] MOTA Comments

Hi Thomas,

Wrll, someone's gotta start this one, right? <Grin> I figured I'll be the
one to do it. So, to start with, I like the changing of keystrokes. I run a
lot more than I walk in the tomb, so the right and left arrow used as
running works great. I also like your new centaur sounds, as well as your
harpes. I never did thiknk of ranking your health and strength the way you
did either, neat idea. The one thing I must say negative is that I am holy
confused at times with the fire pits. It sometimes warns you two steps
ahead, sometimes just one. How does that work? Over all, excellent work as
usual, and I can't wait to see your FPS version.



Best Regards,

Hayden



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