Well, if you think about it realisticly you have to have a little
space to perform any kind of attack. If you have a big weapon like a
shotgun you have to have enough room between you and the target to
point the barrel of the shotgun at the enemy. That's why every weapon
has a minimum and maximum range.
As for a special sound to indicate you are poisoned what exactly would
that be? When Angela's health gets low she starts breathing hard, and
if you hear a harpy claw you your chances are good she poisoned you
with her claws. That's a well known harpy attack from mythology.
On 7/5/10, karl belanger <karl.belan...@myfairpoint.net> wrote:
> One thing I found is that there is currently no way to target the enemy when
> it is on the same location as you. You have to move to one side, but then
> the enemy follows you and it is quite hard to line up a shot.
> Also, it would be very nice to have a sound effect to hear when you are
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