Hi Hayden, Yeah, I often run more than I walk so that is one primary reason why I made the change. Not only that, but it is a feature often found in the Tomb Raider games themselves. Up arrow runs shift+up arrow walks. This is totally different than is usually found in most accessible games, but a good setup in my opinion. I always found it handier to have your default speed as run and use the direction key with shift to walk slowly when approaching a trap, ledge, or similar obstruction. As for trap warnings they are suppose to warn you when you are two steps away. That gives you a chanse to slow down and react. However, that doesn't always quite work right every time. However, I'm still figuring that one out. Finally, as for how health and strength is reported I wanted to do something similar to what sighted games do. They often have status bars on the screen that change colors as your health, strength, shields, etc increases/decreases. I think in Halo it is like blue, green, yellow, and red in decending order. Anyway, rather than use the color code I came up with a verbal code that did the same thing like excellent, good, fair, poor, and critical. That doesn't exactly give you the exact amount of health, strength, etc but like in mainstream games gives you an indication your status is failing, improving, whatever.
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