I don't think those are actually powerups. I think you regenerate a little automatically every little while.
We are the Knights who say...Ni!
----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, July 05, 2010 11:45 PM
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released


just played it for a bit.
there are a couple things.
All through the game I got strength message things so assume powerups.
However if these are powerups I'd like to use them when needed.
unless running and jumping need strength to.
When I get to use the sword my strength is always critical.
eventually I just run passed the monsters  and thats that.
Also the issue of pressing control t to check the status of the torch if one is not lit then its lit exists, not this is left control on my keyboard. I like the new keyboard I was going to ask about changing the run and walk keys back but then it grew on me. I like it when I can charge a boss or so get in a few swings then run away again, recharge then charge again. I know this is not quite realistic but could health powerups and strength powerups make a noise when you get close like an object like a item or weapon does?
also could i have an option when to use them.
also if strength and health is good they shouldn't be used.
Could I also have various commands in the view menu or have view do what it does but have it so you can sort things or hit letters ie traps like spikes can have s blades b lava l and fire f.
or just t could do everything or something.
Right now if there are more than one trap exists I have to scroll round the menu find and moniter what I am viewing. I'd also like to have the ability to track a trap, it would be like a warning however unlike warnings in the game you could set it.
that would have disadvantages.
you couldn't see anything else till you jumped that trap.
2. you would have to view that trap or set of traps to set it in the first place.
3.  that trap would only work in the room of the trap.
Example.
if I went into a room with a spike trap or 2 I could track both traps.
or one at the time then the other automatically.
If I went into the next room from those traps I jumpped over if these were things that you had to go back over the game would remember it was set then you would go back over. however if you went over the second time and back to the previous room the trap would unset.
or something like that.
At 12:28 p.m. 6/07/2010, you wrote:
Hi Thomas,
Can't wait to play it! I'm downloading it now...

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, July 05, 2010 6:03 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA (Standard) Beta 13 Released

Hello everyone,
USA Games Interactive would like to announce the immediate
availability of Tomb Hunter Mysteries of the Ancients beta 13. This
all new test release includes a number of bug fixes, keyboard
commands, various updates to levels 1 and 2, as well as an all new
training mode. For a complete list of changes in this release read the
Changes.txt file included with the game. As always please remember to
uninstall beta 12 and earlier releases before installing this new
release.
To download this release visit our products page
http://www.usagamesinteractive.com/products.php
and click the Mysteries of the Ancients (Standard) link.

P.S.

This version is the side-scroller version of the game. As there are a
number of bugs in the fps version of the game we have elected to go
ahead and release this version first, and follow up with the 3d fps
version in a week or two once we know the fps version is stable enough
for public testing.

Happy Gaming!

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