Well Tom, if duck were c, going on ease of use lines, I'd assign speak
coordinates to either v or d if you need x for other things.
While this doesn't particularly have any logic in terms of acronyms for
keys, it might be easier on the hands, ---- though you could call it the
"dam I'm lost" or the ""Vere am I" functions ;D.
Games like sound rts, rail racer and innumerable roguelikes like Angband
have gone on this basis, and while I agree it does mean consulting key
listings a litle more while at the start it can help with speed.
in fact, sinse if I'm playing a game I don't particularly have my fingers on
the home keys for touch typing anyway, where letter keys are used outside
their function i actually just start of thinking of them as "general
prupose" keys, rather the way i would think of buttons on a control stick
being shoot, jump, change weapon etc.
This is though just personal preference of course, and there are other
Certainly, where actual in put with a keyboard is necessary, as in an
interactive fiction or mud game, I do actually use the keys as for typing.
Beware the grue!
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <email@example.com>
Sent: Tuesday, July 06, 2010 7:27 PM
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Well, i try very hard to do both ease of use and logical asignments
when and where possible. Personally, I'd rather asign the duck/crouch
command to c, but I don't know where to put the speak location
command. Maybe move it over to x, but I was planning on using x for
something else. I could move it to m, for map location, but if you are
using the left/right arrow keys to move reaching m then becomes an out
of the way key asignment. The w key of course is asigned to
draw/holster weapons so using w like in Shades of Doom and Tank
Commander isn't really feasable either.
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