Hi Shaun,
This is not exactly shared code, but rather something that has already been
released with BGT 1.0 in the include libraries.
However I have already asked to be invited to the BGT dropbox folder, with
no reply.
Regards,
Damien.
----- Original Message -----
From: "shaun everiss" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, January 11, 2011 9:36 AM
Subject: Re: [Audyssey] BGT future development
damien, if you have some stuff worth while to share, you should ask
keywasfull on klango to get invited to the bgt folder.
Just use the handle crashmaster.
This goes to anyone that has something usefull, game, code, etc.
There are no actuall rules, but I don't think we would accept any crappy
things though I am not sure what these are.
I don't run the box but if you have something you think people would like
then fine.
Note, no cracked things please.
Oh also note, people will happily hack your stuff, make suggestions and
look at your games.
I in fact often test latest betas of stuff on the fly and ask questions,
report bugs and hack a bit at code.
If you don't want to or are not ready but don't want to share to much, you
can send files etc.
Each user has their directory in the folder that programs.
several are on this list.
I don't know what you would need to be invited but mentioning what you
have will help.
At 10:23 p.m. 11/01/2011, you wrote:
Hi Liam,
I don't believe there were any plans to implement graphical interfaces in
BGT due to the tricky nature of figuring out control sizes, icons and the
like. It is for this reason that I wrote an extensive class on what I have
called an audio form, which basically simulates the functionality of a
graphical interface without having to worry about such issues. It simply
uses a so-called control type flag which tells the form whether the given
control is a button, a text box, a checkbox, a status bar, a progress bar
etc and acts depending on that flag, if that makes sense. It does use Sapi
for the audio output, but that's only to be expected when you don't know
what text will appear on the controls.
Naturally, you can also check the status of controls, for example the
is_pressed method checks whether a button is pressed so you can act
accordingly. You also have get_text, is_checked etc to figure out the
contents of various controls.
Regards,
Damien.
----- Original Message ----- From: "Liam Erven" <[email protected]>
To: "'Philip Bennefall'" <[email protected]>; "'Gamers Discussion list'"
<[email protected]>
Sent: Monday, January 10, 2011 10:06 PM
Subject: Re: [Audyssey] BGT future development
I would like to see eventually a physical game UI such as buttons, boxes
and
the like. It would be useful for us who want to create configuration
dialogues, or possible some secondary kind of apps.
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