What about having vibrato in the tone synth object? It'd be nice for horror tonal sounds and stuff. And multiple pitch bends would be nice, too.
On 1/11/11, Damien Pendleton <[email protected]> wrote: > Hi Shaun, > This is not exactly shared code, but rather something that has already been > released with BGT 1.0 in the include libraries. > However I have already asked to be invited to the BGT dropbox folder, with > no reply. > Regards, > Damien. > > > ----- Original Message ----- > From: "shaun everiss" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Tuesday, January 11, 2011 9:36 AM > Subject: Re: [Audyssey] BGT future development > > >> damien, if you have some stuff worth while to share, you should ask >> keywasfull on klango to get invited to the bgt folder. >> Just use the handle crashmaster. >> This goes to anyone that has something usefull, game, code, etc. >> There are no actuall rules, but I don't think we would accept any crappy >> things though I am not sure what these are. >> I don't run the box but if you have something you think people would like >> then fine. >> Note, no cracked things please. >> Oh also note, people will happily hack your stuff, make suggestions and >> look at your games. >> I in fact often test latest betas of stuff on the fly and ask questions, >> report bugs and hack a bit at code. >> If you don't want to or are not ready but don't want to share to much, you >> >> can send files etc. >> Each user has their directory in the folder that programs. >> several are on this list. >> I don't know what you would need to be invited but mentioning what you >> have will help. >> At 10:23 p.m. 11/01/2011, you wrote: >>>Hi Liam, >>>I don't believe there were any plans to implement graphical interfaces in >>>BGT due to the tricky nature of figuring out control sizes, icons and the >>>like. It is for this reason that I wrote an extensive class on what I have >>> >>>called an audio form, which basically simulates the functionality of a >>>graphical interface without having to worry about such issues. It simply >>>uses a so-called control type flag which tells the form whether the given >>>control is a button, a text box, a checkbox, a status bar, a progress bar >>>etc and acts depending on that flag, if that makes sense. It does use Sapi >>> >>>for the audio output, but that's only to be expected when you don't know >>>what text will appear on the controls. >>>Naturally, you can also check the status of controls, for example the >>>is_pressed method checks whether a button is pressed so you can act >>>accordingly. You also have get_text, is_checked etc to figure out the >>>contents of various controls. >>>Regards, >>>Damien. >>> >>> >>>----- Original Message ----- From: "Liam Erven" <[email protected]> >>>To: "'Philip Bennefall'" <[email protected]>; "'Gamers Discussion list'" >>> >>><[email protected]> >>>Sent: Monday, January 10, 2011 10:06 PM >>>Subject: Re: [Audyssey] BGT future development >>> >>> >>>>I would like to see eventually a physical game UI such as buttons, boxes >>>>and >>>>the like. It would be useful for us who want to create configuration >>>>dialogues, or possible some secondary kind of apps. >>> >>> >>>--- >>>Gamers mailing list __ [email protected] >>>If you want to leave the list, send E-mail to >>>[email protected]. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/[email protected]. >>>If you have any questions or concerns regarding the management of the >>>list, >>>please send E-mail to [email protected]. >> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
