Hal can be scripted with Lua, and I don't imagine adding support would be completely evil, it's just nobody has done it yet because most people who do use Hal can just use sapi anyway, ---- -hence my previous point.

In fact the only game that does have any sort of Hal support, lone wolf I have found to work far better with sapi anyway.


Beware the grue!

Dark.
----- Original Message ----- From: "shaun everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 20, 2011 5:13 PM
Subject: Re: [Audyssey] Screen reader support in BGT


well then there is new supernova, I know they use lua scripts but I don't know.
At 05:58 a.m. 21/01/2011, you wrote:
If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
is have it autodetect the screen reader currently running, and interface
with it.
Karl

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the very
beginning, though I am beginning to change my mind. The primary reason for
my not wanting to do it has been the fact that Jaws steals a large number of
keys from DirectInput, making it very hard to play games if Jaws is loaded
and not in sleep mode. However, I have just managed to solve this problem.

Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it. Jaws, as we all know, decides that a lot of keys should not be let through such as
the arrows, escape and a whole bunch of others. So what I have done is to
set up a low level keyboard hook of my own, though a process specific hook
rather than a global one. Why? Because process specific hooks always take
priority over global ones, which means that I can simply tell my keyboard
hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I tell
everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In other
words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
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