Hi Philip,

Again, quite understandable. Let's hope though that nobody is rash
enough to just support Jaws and forget about the rest of us who might
be using Window-Eyes or something else. Oh, I have a copy of Jaws 11,
but it isn't my primary screen reader and I'm not purchasing Jaws 12.
I'm sticking with the version I have, and when it gets too old to
support that will be the end of it most likely. My future with Windows
will probably be with NVDA or Window-Eyes. Depending on if I can
continue to pay for the upgrades, or want to now that I use Linux most
of the time anyway. So I am seriously hoping VI game developers aren't
asking for Jaws support just to drop alternative methods in favor of

On 1/20/11, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi again,
> This is what I was about to say as well. Since I'm writing a general purpose
> audio game engine I cannot tell people what they may or may not do. I can
> advise, sure, but I won't enforce the use of all screen readers as I feel
> that this should be very much up to the individual game developer. If they
> choose not to support one or more screen readers even though they are easy
> to access from within the engine, the community must speak about this to the
> developer in question just as though their program had been written
> independently in vb.net or C++ without the help of a dedicated engine, as it
> were.
> Kind regards,
> Philip Bennefall

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to