Hi Philip, Again, quite understandable. Let's hope though that nobody is rash enough to just support Jaws and forget about the rest of us who might be using Window-Eyes or something else. Oh, I have a copy of Jaws 11, but it isn't my primary screen reader and I'm not purchasing Jaws 12. I'm sticking with the version I have, and when it gets too old to support that will be the end of it most likely. My future with Windows will probably be with NVDA or Window-Eyes. Depending on if I can continue to pay for the upgrades, or want to now that I use Linux most of the time anyway. So I am seriously hoping VI game developers aren't asking for Jaws support just to drop alternative methods in favor of it.
On 1/20/11, Philip Bennefall <phi...@blastbay.com> wrote: > Hi again, > > This is what I was about to say as well. Since I'm writing a general purpose > audio game engine I cannot tell people what they may or may not do. I can > advise, sure, but I won't enforce the use of all screen readers as I feel > that this should be very much up to the individual game developer. If they > choose not to support one or more screen readers even though they are easy > to access from within the engine, the community must speak about this to the > developer in question just as though their program had been written > independently in vb.net or C++ without the help of a dedicated engine, as it > were. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.