Well in truth if you want to argue from that standpoint that can be said of 
just about any language.

Sent from my iPhone

On Jan 20, 2011, at 3:30 PM, Thomas Ward <thomasward1...@gmail.com> wrote:

> Hi Philip,
> 
> Yeah, I understand your logic. When trying to market a product
> sometimes it comes down to mob rule. That still however doesn't wave
> my concerns about it. Now, a question.
> 
> When people produce games is it possible to turn this feature off I.E.
> just use Sapi instead of Jaws support etc or are we stuck with
> whatever the game designer decides? My real concern is if someone who
> really loves Jaws decides only to support that screen reader and
> decides to screw everyone else who might want to use Window-Eyes,
> NVDA, Sapi, whatever just because they have an opinion that by
> supporting Jaws only they will be supporting 90% of the market etc. It
> would have to be universally understood by adding screen reader
> support every game written with BGT must offer alternative speech
> output systems. That no game can make this or that screen reader a
> default preference. Any thoughts or comments on this?
> 
> Thanks.
> 
> 
> On 1/20/11, Philip Bennefall <phi...@blastbay.com> wrote:
>> Hi Thomas,
>> 
>> Right, that strengthens my point about having screen reader enumeration in
>> BGT if, of course, we want this support at all. I agree with you that it's
>> not a critical or even important thing to have in a game engine, but I
>> reason like this. Customers want it, customers pay the bills, customers get
>> what they want. That's how I have to do my business, e.g. submit to popular
>> demand even if I might not strictly agree with it on a personal level. Of
>> course there are a lot of cases when I won't do it, but for something as
>> simple as this I don't have a problem adding it.
>> 
>> Kind regards,
>> 
>> Philip Bennefall
> 
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