Well in truth if you want to argue from that standpoint that can be said of just about any language.
Sent from my iPhone On Jan 20, 2011, at 3:30 PM, Thomas Ward <[email protected]> wrote: > Hi Philip, > > Yeah, I understand your logic. When trying to market a product > sometimes it comes down to mob rule. That still however doesn't wave > my concerns about it. Now, a question. > > When people produce games is it possible to turn this feature off I.E. > just use Sapi instead of Jaws support etc or are we stuck with > whatever the game designer decides? My real concern is if someone who > really loves Jaws decides only to support that screen reader and > decides to screw everyone else who might want to use Window-Eyes, > NVDA, Sapi, whatever just because they have an opinion that by > supporting Jaws only they will be supporting 90% of the market etc. It > would have to be universally understood by adding screen reader > support every game written with BGT must offer alternative speech > output systems. That no game can make this or that screen reader a > default preference. Any thoughts or comments on this? > > Thanks. > > > On 1/20/11, Philip Bennefall <[email protected]> wrote: >> Hi Thomas, >> >> Right, that strengthens my point about having screen reader enumeration in >> BGT if, of course, we want this support at all. I agree with you that it's >> not a critical or even important thing to have in a game engine, but I >> reason like this. Customers want it, customers pay the bills, customers get >> what they want. That's how I have to do my business, e.g. submit to popular >> demand even if I might not strictly agree with it on a personal level. Of >> course there are a lot of cases when I won't do it, but for something as >> simple as this I don't have a problem adding it. >> >> Kind regards, >> >> Philip Bennefall > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
