Hi Damien,

You just hit upon one of my main concerns. Your definition and my
ddefinition of easy and hard is vastly different.

Below you explained that you have problems with games like Shades of
Doom where I have beaten it several times. I have even beaten it a few
times on the highest difficulty setting. That doesn't make you stupid
or anything like that, but there is an obvious difference in my skill
level as a gamer and your skill  level as a gamer. I personally thrive
on games like Shades of Doom, because that is closest to mainstream
games I've played in the past. I'm sure there will be plenty of buyers
for a game of that level of complexity, but it just seams there are a
number of VI gamers that just don't have what it takes for whatever

On 1/25/11, Damien Pendleton <dam...@x-sight-interactive.net> wrote:
> Hi,
> To be honest though, it all depends on just how complex something is. There
> are some games that I just cannot play because of the complexity of it. For
> example, I can't do some of the games where you can turn at angles etc, like
> Shades of Doom, Monkey Business etc. I purchased some of the titles so that
> I could really sit down and study them, but I feel it's just been a waste of
> my money. Same with the puzzles. True, once I beat Chillingham I was happy,
> but while I couldn't do those puzzles I was constantly frustrated as to
> which way I should go and what I should do. Games like Change Reaction,
> Monkey Business, 15 Numbers, Sudoku, Blankblock etc are just so complicated
> for me. Even my partner struggles with these sorts of games. Whether it's
> the blindness, the way we've been taught, or other conditions we have, I
> don't know. But the only games that we did on our own that has some degree
> of what we call complexity are tank commander, the last crusade and descent
> into madness.
> If you couldn't see the picture, or in the case of an audiogame hear the
> object, then how are we supposed to know exactly how to do something? If
> there is no logic behind it, like for example the puzzle in Chillingham used
> to open the back door in the church...
> I'm pretty much flustered over it all.
> Regards,
> Damien.

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