That to an extent is true Tom, but equally bare in mind that 2D is spacially
easier than 3D.
Many of the problems some people have with 3D are simply space
orientated, ---- heck, if it weren't for good nav features in the gma engine
and terraformers I couldn't play them myself, and in fact find monkey
business and technoshock utterly impossible!
There has never been a complex side scroller in audio, so there is no guide
to what is or is not hard.
Myself, I stil think the hint system I mentioned might be a nice way to
balance things out and stop the game from becoming too challenging.
Beware the grue!
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