That to an extent is true Tom, but equally bare in mind that 2D is spacially easier than 3D.

Many of the problems some people have with 3D are simply space orientated, ---- heck, if it weren't for good nav features in the gma engine and terraformers I couldn't play them myself, and in fact find monkey business and technoshock utterly impossible!

There has never been a complex side scroller in audio, so there is no guide to what is or is not hard.

Myself, I stil think the hint system I mentioned might be a nice way to balance things out and stop the game from becoming too challenging.

Beware the grue!


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