I aggree with you clement.
Strat games are something I really like but rearly get into these days.
The main issue is time.
I seem to have so many things planned in the day but never seem to
figure all of it in.
I have 2 books on the go, excercise piano and some podcasts as well
as some good tv.
out of the 6 things I had planned due to things getting in the way 3
of them are just not gona happen.
Tomorrow I know its update day so hmmm nothing bar 2 of the things I
have planned will actually go.
Cash is something I don't have much of and then there is space.
I have actually no more of that avalible right now.
Every inch is taken up with stuff I need and well thats that.
I think if I ever got into mainstreams and really got at it I'd
actually probably progress.
I am sure I could do it.
I do like stratogy but for the average vi gamer loads of the lingo
etc goves over their head.
The issue is with all the legacy languages, and the fact we are only
1 man band type devs having that disadvantage over mainstream
companies means that we can't have the same level.
So this means any major change is like a shock.
And generally if I can't play some stuff then I can't.
saying that if there was a list of mainstreams existing and maybe
layout of menus, etc I may be tempted.
Though at least the sighted need to memorise menus to.
At 11:48 a.m. 8/02/2011, you wrote:
So I decided to wait til everyone addressed their views before I
jumped in. Here goes..
Yohandy, while I feel the same frustration as you do though not
quite to that level, I do think that people will only be willing to
go so far. I do think, however, that most people here are a bit
mistaken on how long it takes to learn a mainstream game whether
you're blind or not. Sighted people take just as long as we do to
familiarize themselves with the game, it's just in different ways.
As many people know, I am a huge, huge fighting game enthusiast,
with rock band as a close second. The thing with fighting games, I
find, is that there is so much replay value that isn't appreciated,
by blind or sighted folks alike. Any fighting game fan knows that
there are more than just combos to a fighting game. There's mind
games, spacing, bating, mix ups... so much to deal with, yet noone
thinks about it. All people play fighters for is the graphics and
audio, and strategy and gameplay at a deeper level is almost
completely overlooked. These are the same people who list
anime-based games as fighting games, and those are more considered
brawlers and yes, there is a difference. Anime-based games, though
they appear to be complicated, are actually a lot more basic than
most fighting games. As an example, at Evo which is the biggest
fighting game tournament and convention held in the world, you will
never see something like Dragon Ball Z: Budokai. Why? Because the
controls are simple, and strategy is only minimally found.
Pressing buttons, hoping for magic.
This is not as bad as most people might think. Sighted people take
just as much time to learn combos, button sequences, etc that we
take. There are many games that won't let you do well by button
mashing. Devil May cry, for example, has always had something called
the style meter. This depicts how much style you finish off your
opponent with, and you're rated accordingly. So you can't just
button mash your way through a crowd of enemies... what options do
you have? Are you going to use your Sword to knock an enemy into the
air and gun him down? Or are you going to pick up an enemy through
him into a crowd and blast away? Fighting games especially need
timing and precise reactions.
Getting on topic here though... Yohandy, I think Liam's right. We're
in a small minority, and that doesn't look like it's going to
change. Yet to the people defending the argument... I urge you all
to consider this. Takes a bit of time to learn menus, sure. But
that's what the rest of us are for, right? If there were more people
who played mainstream games, we could colaberate and write
structures, screens and the rest of it. And as for move lists and
the like? The internet is a big place... and there are many websites
specifically dedicated to fighting games. And again, just because we
take long time to learn the games, doesn't mean that it's a legit
excuse not to play. Neither Yohandy and Ihave infinite supplies of
time, as someone put it. You give the game what time you have, and
gradually, step by step, you get better.
Now, while I think Yohandy has a lot of good points I do think that
most VI gamers should give mainstream games another chance. Start
with a ps2 and move your way up. That's the most afordable way, and
the ps2 probably has the biggest collection of fighting games
including collections and anthologies. Memorizing menus seems
daunting at first, but you get used to it and soon you don't even
have to think about it anymore.
I think the thing that frustrates me is the fact that there's so
little interest in the first place. If people don't want to buy it,
fine, but I think discussions can still be had so people know what's
available should they choose to some time in the future. And it
surprises me every time I see someone other than Yohandy commenting
on my posts with more than a one-liner saying that's cool. Thomas,
for example, when I posted about MVC 3 and MK 9. Tom I hope you
don't mind me using you as an example... and hopefully I get a
response from this that isn't negative... but it surprised me to
hear that you were planing to get MVC 3. The XBOX360 didn't surprise
me, I figured you'd get it for more of them adventure games and the
like... but hearing that you were going to pick up MVC 3 was a
pleasant surprise.
In conclusion, everyone is entitled to their own opinions. There are
games that I would love to try out, 2d platformers and rpgs to start
with. But fighting games do get a bit of an underrating where I'm
concerned... but I do think, overall, that it wouldn't hurt some
more of the VI community to at least show interest when I post
samples. And also, it isn't that much to buy consoles nowadays...
you can get a ps3 for 250 bucks easy, maybe less if you buy used.
But let's try and keep this discussion civil, and try not to respond
too harshly.
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