Actually StarTropics is available on the Wii VIrtual Console. The basic
story was that you're a kid who travelled to visit your uncle who was an
archaeologist living on a tropical island somewhere, but when you arrived
you learned he'd been abducted. So you have to go rescue him by travelling
through a series of islands courtesy of a robotically powered submarine
vehicle. The game was divided into eight Chapters, each taking place on a
different island. Some chapters were quite long, featuring as many as four
dungeons, while others were short, with one or even no actual dungeons. It
was a strange sort of game in terms of story but it was a cool kind of
strange at that.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 10, 2011 9:02 AM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones
I've never heard of star tropics before, the description sounds a litle
like prince of persia with the traps actually.
I'll have to investigate, sinse I never had chance to own a nes, ----
actually the nes ddidn't do that well in this country so finding second
hand stuff even is hard, then again, this is another item of interest in
the wii for me, the ability to have playable versions of old games, if it
weren't for the stupid menue system.
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 10, 2011 2:40 PM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific
ones
Hi Bryan,
Yes, Startropics was an extremely good game for the NES. Besides the
above things you mentioned I liked the fact that buttons to unlock
doors, chests, etc were hidden. You actually had to jump on a certain
platform in order to get that particular button to appear, jump on the
button, and then the door or chest would open letting you through.
Sometimes it wasn't obvious where to jump to get those hidden buttons
to appear. Then, there was a little bit of everything when it came to
enemies. There were blob like creatures that looked like giant jelly
fish, undead pirates, ghosts, mummy looking things, giant rats, and so
on. You had weapons ranging from a yoyo to super lasers. In a way the
game was pretty strange, but a cool kind of strainge. It was great fun
that's for sure.
On 2/10/11, Bryan Peterson <bpeterson2...@cableone.net> wrote:
I never was a Megaman fan when I was young, not until I became a
teenager,
then I tried to find copies of all the NES games. I only managed to get
the
first one courtesy of a friend. But I'd love to see a version of
Megaman,
Castlevania, StarTropics or even Crystalis made accessible. StarTropics
was
fairly linear but there still managed to be a fair amount of exploration
not
to mention some fun/frustrating traps to avoid in some of the dungeons,
like
pits full of spikes to arrows sooting out of the wall, to a couple
earthquake rooms where the floor would collapse and you had to jump
across
to safe ground, even a few coridors with giant bowling balls that rolled
back and forth and would kill you instantly if they touched you. And the
storyline was pretty good, not to mention the music.
We are the Knights who saaaaay...Ni!
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