Agreed. In fact I own both the first game and its sequel. And while the
sequel takes a much more goofy turn than the first game it was still very
good at least in my opinion. The control issues that plagued the first game
have been corrected, though I think they overcompensated a bit in that
department. Sometimes it was easy to screw up a jump if you tapped the wrong
direction. But if and when I get to that point in my BGT mastery I might
even consider doing a game in that same style, at least as far as the first
game since that one featured the better challenge in my opinion. Of course
some of those concepts might be difficult to render in audio but it could be
doable.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, February 10, 2011 7:40 AM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones
Hi Bryan,
Yes, Startropics was an extremely good game for the NES. Besides the
above things you mentioned I liked the fact that buttons to unlock
doors, chests, etc were hidden. You actually had to jump on a certain
platform in order to get that particular button to appear, jump on the
button, and then the door or chest would open letting you through.
Sometimes it wasn't obvious where to jump to get those hidden buttons
to appear. Then, there was a little bit of everything when it came to
enemies. There were blob like creatures that looked like giant jelly
fish, undead pirates, ghosts, mummy looking things, giant rats, and so
on. You had weapons ranging from a yoyo to super lasers. In a way the
game was pretty strange, but a cool kind of strainge. It was great fun
that's for sure.
On 2/10/11, Bryan Peterson <[email protected]> wrote:
I never was a Megaman fan when I was young, not until I became a
teenager,
then I tried to find copies of all the NES games. I only managed to get
the
first one courtesy of a friend. But I'd love to see a version of Megaman,
Castlevania, StarTropics or even Crystalis made accessible. StarTropics
was
fairly linear but there still managed to be a fair amount of exploration
not
to mention some fun/frustrating traps to avoid in some of the dungeons,
like
pits full of spikes to arrows sooting out of the wall, to a couple
earthquake rooms where the floor would collapse and you had to jump
across
to safe ground, even a few coridors with giant bowling balls that rolled
back and forth and would kill you instantly if they touched you. And the
storyline was pretty good, not to mention the music.
We are the Knights who saaaaay...Ni!
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].