That's possible. Remember the VI gaming market as a whole hasn't had
much experience with games outside this community and maybe what
his/her friends/family play. This might contribute to the feeling of
well if there is a game like Tarzan Junior set in the jungle then
another side-scroller such as Perilous Hearts wouldn't sell. Of
course, as we've already heard the two games are quite different in
game play, and I'm certainly thinking of buying Perilous Hearts based
on what I've heard alone. So the side-scroller genre is far from
As far as arcade games I'm not sure it is totally played out either.
Remember you are only thinking of the virtical shooters like Space
Invaders. There are games like Time Pilot, Chopper Command, Topgun,
Air Wolf, and perhaps hundreds more that have never been tapped in the
arcade genre alone. We just need to tap those types of games.
On 5/19/11, dark <d...@xgam.org> wrote:
> Hi Tom.
> You are right about side scrollers.
> thinking about this a bit further though, I do wonder if part of the issue
> comes from the fact we have! had such a boom in specifically arcade style
> IWhile I think Liam did a great job with jd, I think the basic arcade
> principle of having a set of things you need to react to quickly in order to
> wrack up score is itself a limiting genre, afterallleft/right sterrio
> targiting is! sterrio, whether your shooting copters, planes, alien
> spaceships or whatever.
> ditto with boppit or simon style games.
> If however games involve a specific element of exploration and/or continuous
> plot, then even if all mechanics were exactly the same, the basic area of
> the game can be intrinsically different.
> Suppose Phil were to create a packman talks Ii with the character and sfx.
> By altering the layout of the levels, maybe sticking in some new enemies, he
> could create a game more than different enough from the original for people
> to be interested in buying, simply because! packman talks inolves physical
> exploration of a maze, and that maze can be altered irrispective of gameplay
> Mega man x 1 and mega man x 2 are pretty similar, indeed in one gameboy
> title megaman extreme, bosses and level elements from both games were
> But because the enemies, locations, weapons and bosses changed, even though
> the core mechanics of the game didn't, the two games are very different to
> As someone who played (and indeed owns), many of the side scrollers produced
> in the early nineties, I absolutely agree with you.
> Look at Philip bennifalls perilous hearts and how many people have become
> interested just from the preview.
> A side scroller set in the jungle? ---- isn't that a bit similar to Tarzan
> jr? or Q9? ---- heck no!
> Beware the grue!
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