Hi Dark, Thanks for all the great info. I am writing a research proposal to use audio games to study cognitive and perceptual changes that may occur over time once a novice (someone who has never really played electronic games) begins playing for an extended period of time over several weeks. Thus, I need a really engaging game with lots of different scenarios, with high replay value. I can provide more details as my proposal fleshes out. I will check out Time of Conflict, which from your descriptions sounds a lot like StarCraft, which is the video game I am using parallel to whatever audio game I can find
Thanks, Brian On Fri, Jul 29, 2011 at 4:03 AM, dark <[email protected]> wrote: > Hi Brian. > > I'd be interested to know more about your project of using audio games > (that's the term), in their relation to cognition myself. > > To answer your question, there are several very good examples of audio fps > games. probably the best well known is shades of doom from > www.gmagames.com, an audio game who's atmosphere and setting are losely > based on the doom series. > > Others are around, for instance terraformers from pin interactive, and > Sarah, a first person adventure game set in the harry potter universe > produced by pcs games, www.pcsgames.net, but shades is probably the most > typical example and a good place to start. > > As regards games like starcraft, well mostly for mmorps, people will play > online in brouser based games such as kingdom of loathing or core exiles, > which run with screen readers, or muds, multiplayer text based interactive > fiction style games (though some have such extensive soundpacks they might > be considdered audio games in their own right). > > that being said, there has been a recent spate of audio stratogy games. > > One example for instance which might be good to examine if your interested > in the presentation of information could be gmagames time of conflict. > > This is a modern war stratogy game, where you command hundres of units, yet > it has a very revolutionary system of context sensative menues to aide audio > viewing of the maps, for instance instead of requiring an overview of all > units, you can go to a map square (or another friendly or enemy unit), and > hit a couple of keys to get a list of what's closest. > > There are then several others, such as sound rts and the recently developed > dwarf fortress like game castaways. > > These however are very much stratogy rather than mmorp, and thus far there > are no full online worlds entirely in audio, though s I said, some muds come > close. > > For more information on audio games generally and some overviews of what is > available, you might want to check out www.audiogames.net, and > www.pcsgames.net. > > Both provide extensive lists of what games are around, with pcs providing a > huge list of websites as an overview, and audiogames having a gamefaqs like > searchable database with descriptions and genre classifications. > > Hth. > > All the best, > > Dark. > ----- Original Message ----- From: "brian glass" <[email protected]> > To: <[email protected]> > Sent: Thursday, July 28, 2011 8:23 PM > > Subject: [Audyssey] General Gaming Info > > > Hello, I am a graduate student in psychology, and I am interested in using >> video games for the visually impaired to study cognition. I was hoping to >> get some feedback. Does anyone know of the most popular or best audio-only >> video games (is that an oxymoron?) in the categories of action game (such >> as >> a first person shooter) or real-time strategy game (such as StarCraft)? >> Also, are there any good open source audio-only games out there? >> >> Thank you! >> >> Brian >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> Gamers-unsubscribe@audyssey.**org <[email protected]>. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/**listinfo/gamers_audyssey.org<http://audyssey.org/mailman/listinfo/gamers_audyssey.org> >> . >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/**[email protected]<http://www.mail-archive.com/[email protected]> >> . >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey. > **org <[email protected]>. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/**listinfo/gamers_audyssey.org<http://audyssey.org/mailman/listinfo/gamers_audyssey.org> > . > All messages are archived and can be searched and read at > http://www.mail-archive.com/**[email protected]<http://www.mail-archive.com/[email protected]> > . > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
