Interesting, I am assuming ToC can be customized to be a bit more simple,
then? perhaps for a game that would last about an hour?
On Fri, Jul 29, 2011 at 12:59 PM, Thomas Ward <thomasward1...@gmail.com>wrote:
> Hi Brian,
> Well, as a happy owner of Time of Conflict myself I can tell you that
> the game is definitely unparalleled in terms of audio games. It
> probably is the closest example I can think of that would compare to
> Starcraft in terms of strategy and replay value. Let's put it this
> way. The longest game I've had running so far was about 67 hours
> spread out over a full week before the enemy forces finally gave up
> and surrendered. Lol!
> My point being is that Time of Conflict is definitely an engaging
> game. Especially, if the player is into real time strategy and wants
> to carry out some very extended campaigns. However, at the same time
> it does get to be a bit much keeping track of hundreds of units
> ranging from foot soldiers, to tanks, to aircraft carriers loaded with
> fighters ready to bomb the enemy coastal cities into the dirt. Its all
> there, but it takes considerable patients to play if using some of the
> larger campaign maps.
> On 7/29/11, brian glass <brigl...@gmail.com> wrote:
> > Hi Dark,
> > Thanks for all the great info. I am writing a research proposal to use
> > games to study cognitive and perceptual changes that may occur over time
> > once a novice (someone who has never really played electronic games)
> > playing for an extended period of time over several weeks. Thus, I need a
> > really engaging game with lots of different scenarios, with high replay
> > value. I can provide more details as my proposal fleshes out. I will
> > out Time of Conflict, which from your descriptions sounds a lot like
> > StarCraft, which is the video game I am using parallel to whatever audio
> > game I can find
> > Thanks,
> > Brian
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