Hi,
Something I've noticd about the goblins that seems to be problematic: once
they attack a certain square, they just keep coming back there. For example,
I build my  storehouse, at least usually, at A8. If the goblins get there,
it is immediately burnt down (which I do not see as logical or realistic;
then, if I try to rebuild, the yjust come back and burn it again, while I'm
building it.

Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Wednesday, August 03, 2011 6:06 AM
To: Gamers Discussion list
Subject: [Audyssey] castaways, clearing land and gobblin access.

Hi Jeremy,
You wrote that goblins can only attack from open land, but realistically 
they should be allowed to attack from any type except water.
You could pick a random point, and if it is forest, slow the goblin movement

speed to half or a quarter.
 And if you wanted to clear a plot for housing it would be more realistic to

allow the lumberjacks to do it, but in a slower rate than if it was dense 
forest.
An interesting option would be to add moat diggers, that would create a 
water barrier to prevent goblins attacking.
If you created a mote almost completely around your settlement, the goblins 
would have to find the opening.
If you put a mote completely around your settlement, you would be able to 
create a castle.
Of course you would have to build a draw bridge to get in and out.
smiles,
Phil


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