Sure I completely agree with you. The VI gaming community could use a
much broader spectrum of games, and its definitely a good subject to
As to your question why developers aren't creating games like those
you mentioned I can only guess. I suppose it boils down to a couple of
First, the general exposure of the community to mainstream games. By
their own admition many VI developers have very little to no
eexperience with mainstream games. Its very difficult for them to
create games on par or equal to a certain type of game available to
the mainstream public if they themselves haven't had that experience.
That holds true for any developer including me.
Second, is training/programming skill. Many VI game developers are
self-taught. Some self-taught programmers are very good, and others
are so-so. However, the bottom line when asking a question why this or
that game hasn't been developed is the skill level of the developers
doing the work. There is a progression every developer goes through
such as writing simple Guess the Number type games, maybe moves on to
card games, and slowly works his or her way up to more and more
complex games. As a result its very quite possible we have a very
small handful of developers capable of creating a particular type of
game, and the others are still developers in training. Still trying to
learn this or that.
As for Star Trek Final Conflict. To be honest that was just a practice
game for me. Yeah, I know about Star Trek Elite Force, Bridge
Commander, etc myself as I have played them. In fact, I still own the
installation discs for Elite Force I, Elite Force II, Bridge
Commander, etc. I understand what you are saying, but I think you are
being just a bit too critical here.
I can't speak for David Greenwood's Trek 2000, but I can tell you STFC
was done as a turn based game. At the time I began writing it in 2004
I was just learning C# .Net, and I was just beginning to study Managed
DirectX. As I was new to the technologies at hand I thought I'd work
on something fairly simple. I took Trek 2000 and updated the concept
using the TNG/DS9 era, and created STFC. It wasn't really intended to
measure up with something like Bridge Commander or an FPS game like
That said, now that I've developed a game engine in written in pure
C++ I could quite easily put together something like Elite Force, or a
real time sstarship engagement such as you described. In fact, have
plans to do so once I clear my desk of MOTA, Raceway, etc. I was
planning on doing that a long time ago but got side tracked with other
Finally, as for switching to say Star Gate it is the same problem is
using any official sci-fi universe. Copyrights, copyrights,
copyrights. To be honest I no longer feel completely comfortable using
copyrighted works like Star Trek, Star Gate, or even Star Wars as I
can be sued for using a copyright without permission. Even if I use
one that pretty much means I have to release the game as freeware or
open source to avoid the copyright suits. As I am trying to run a
business, make money off my work, that doesn't really work out so
On 8/9/11, Michael Gauler <michael.gau...@gmx.de> wrote:
> Hi Thomas,
> while I haven't played the original Montezuma's Revenge, I had no problems
> with your version in that field.
> But there is something I still am wondering about audio games in general,
> and it is here meanth as a question of game ideas and/or genre, not the
> programming side.
> Even I know some things about mainstream games.
> But I personally think that the community in general could need a broader
> spectrum of games.
> Text adventures and such were probably not meant for the blind in their
> first hours (infocom).
> But let me look at what types of games we have now.
> We have some 3d audio games like Shades of doom. Then we have some
> sidescrollers, some arcade games and puzzle games and classical (e.g. card
> But I wonder why we don't have more rpg like games. I mean, we have
> entombed, but we have nothing similar to let's say the Elder Scrolls series.
> Or we also don't have adventures like the Kings Quest series.
> I don't mean to say that we should do perfect clones of them, but nothing
> similar to the above mentioned examples does exist and apparently (correct
> me, if I am wrong) no current developer seems inclined to do something in
> thoose genres.
> Monti and Mysteries of the Ancients might be a bit like Tomb raider, but
> that's not the only style of games we don't have.
> I know what the mainstream Star Trek games are like. When I foun out about
> Final Conflict and Trek 2000, I was rather disapointed, that both games did
> not allow real time space battles, but are turn based.
> This does not mean, that I hate the two games, but why we don't have any
> science fiction based game like Star Trek Elite Force 2 or Star Trek Bridge
> commander with missions (a continuing story) and the option to battle with
> choosen ships outside of mission and campaign is totally bejond me...
> Also, as Star Trek and such were mentioned, because other creators have set
> up the basics already, it is simpler to use it to create a game for, why do
> we not do it for Stargate instead?
> I mean, of three announced mainstream Stargate games, one was never
> published, the second was an online game like an MMORPG (with less RPG but
> Team vs Team) was released and closed some months later and the third, being
> an "real" MMORPG, is yet of unknown status.
> Or one last idea for possible future audio games, when you started talking
> about Super Nintendo games, what about something like the game Secret of
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