HI Dark, I suppose. Although, as you said yourself there are plenty of people who would turn down a good gamebook adventure simply on the grounds that he or she has to roll their own dice and keep track of their stats. Its not such a big deal for me either if I have GMA Dice handy and notepad, Excel, whatever open and ready to store my character stats.
That said, I've had thoughts of creating some custom gamebooks involving DC Comics and Marvel Comics super heroes that pick up with the game books I once had in the 80's and 90's when they were big. Well, I'm concerned if I just do them in html which is easy as pie to do there is quite a lot of gamers that would summarily reject them on the grounds that they have to roll their own dice, manually keep track of a character stat sheet, etc just like they would if they were playing the classic paper and pen games. Therefore to me it seems logical since I have the skill to add that automatic functionality to my gamebooks. Still, there is a lot of advantage in not doing all that work and just writing it in html or whatever. Cheers! On 8/16/11, dark <d...@xgam.org> wrote: > Hi Tom. > > well actually the calculation isn't too bad, just basic addition and > subtraction usually, and you can save yourself a lot of trouble by just > writing stuff down. > > For instance, my character in mutants has an inteligence of 18 which gives > him a pluss four to add to anything using inteligence, he's rpetty > inteligent. > > His investigate skill has 8 points in it, which means when I decide to try > rolling investigate (something that happens a lot for a super hero team), I > add 12 onto my roll. > > therefore on my character sheet I've written > > Investigate, 8 (pluss 12). > > The first number is the number of points I have in the skill, the second is > the actual number I add when i roll my D20. Thus the game progresses quite > quickly as I don't have to constantly recalculate everything, and sinse my > character for some things actually has two sets of stats sinse he gets his > super hero powers from a sute of powered armour (which has huuuuge amounts > of weapons and other tricks), writing everything down before the game helps > a great deal, sinse the gm will just say "roll such and such" and I can just > roll my D20, add the right number and continue. > > I do the same with gamebook stats as well, calculating any numbers I need to > roll and then writing them down at the start. > > Also, As in sryth, I keep a note of my combat value and hp at the top of the > page, so that I can alter it as it changes through the course of the story. > > Certainly, stat tracking does help I'll agree, but I don't think it's > completely necessary, and I must confess I get a litle irritated with people > who reffuse to do it at all and therefore miss out on a lot of really good > gamebooks. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://firstname.lastname@example.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.