Hi Darren.
Well you can download the dungeons book from
http://www.sendspace.com/file/8vq939
As i said to start, just open the inex.html file.
Beware the grue!
Dark.
----- Original Message -----
From: "Darren Duff" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Tuesday, August 16, 2011 6:59 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Maybe I have downloaded the wrong thing... I think what I have is just the
game book maker....
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of dark
Sent: Tuesday, August 16, 2011 1:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hi Dareen.
Unzip the file, and then just open the index.html file in whatever brouser
and go on from there.
I thought I wrote as much in the readme actually.
Beware the grue!
Dark.
----- Original Message -----
From: "Darren Duff" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Tuesday, August 16, 2011 6:14 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!
Hey. I downloaded the zip file but where's the game book?
-----Original Message-----
From: [email protected] [mailto:[email protected]]
On Behalf Of dark
Sent: Tuesday, August 16, 2011 12:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of
dreadful doom!
Hi Tom.
well actually the calculation isn't too bad, just basic addition and
subtraction usually, and you can save yourself a lot of trouble by
just writing stuff down.
For instance, my character in mutants has an inteligence of 18 which
gives him a pluss four to add to anything using inteligence, he's
rpetty inteligent.
His investigate skill has 8 points in it, which means when I decide to
try rolling investigate (something that happens a lot for a super hero
team), I add 12 onto my roll.
therefore on my character sheet I've written
Investigate, 8 (pluss 12).
The first number is the number of points I have in the skill, the
second is the actual number I add when i roll my D20. Thus the game
progresses quite quickly as I don't have to constantly recalculate
everything, and sinse my character for some things actually has two
sets of stats sinse he gets his super hero powers from a sute of
powered armour (which has huuuuge amounts of weapons and other
tricks), writing everything down before the game helps a great deal,
sinse the gm will just say "roll such and such" and I can just roll my
D20, add the right number and continue.
I do the same with gamebook stats as well, calculating any numbers I
need to roll and then writing them down at the start.
Also, As in sryth, I keep a note of my combat value and hp at the top
of the page, so that I can alter it as it changes through the course
of the story.
Certainly, stat tracking does help I'll agree, but I don't think it's
completely necessary, and I must confess I get a litle irritated with
people who reffuse to do it at all and therefore miss out on a lot of
really good gamebooks.
Beware the grue!
Dark.
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