well actually the calculation isn't too bad, just basic addition and
subtraction usually, and you can save yourself a lot of trouble by just
writing stuff down.
For instance, my character in mutants has an inteligence of 18 which gives
him a pluss four to add to anything using inteligence, he's rpetty
His investigate skill has 8 points in it, which means when I decide to try
rolling investigate (something that happens a lot for a super hero team), I
add 12 onto my roll.
therefore on my character sheet I've written
Investigate, 8 (pluss 12).
The first number is the number of points I have in the skill, the second is
the actual number I add when i roll my D20. Thus the game progresses quite
quickly as I don't have to constantly recalculate everything, and sinse my
character for some things actually has two sets of stats sinse he gets his
super hero powers from a sute of powered armour (which has huuuuge amounts
of weapons and other tricks), writing everything down before the game helps
a great deal, sinse the gm will just say "roll such and such" and I can just
roll my D20, add the right number and continue.
I do the same with gamebook stats as well, calculating any numbers I need to
roll and then writing them down at the start.
Also, As in sryth, I keep a note of my combat value and hp at the top of the
page, so that I can alter it as it changes through the course of the story.
Certainly, stat tracking does help I'll agree, but I don't think it's
completely necessary, and I must confess I get a litle irritated with people
who reffuse to do it at all and therefore miss out on a lot of really good
Beware the grue!
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