well if you can script things, doing it does make sense provided it doesn't
create too much extra work.
Interestingly enough, this question came up in connection with darkgrue, as
someone people wanted Aprone to add some sort of generic stats system the
way the ff project books use the fighting fantasy one.
However my probleem with that is it takes away from authors creativity.
for instance, in the book i'm planning, you have two stats called social and
reputation. Your reputation goes up when you do something people aprove of.
social is used like combat rolls when trying to persuade people, ask leading
questions, or fool people with a disguise, and can therefore change radicaly
according to what your wearing, if you have a visible weapon about your
person etc. furthermore, sometimes your reputation will help you by adding
to your social stat, but sometimes it will be harmful and make social rolls
more difficult, sinse obviously trying to disguise yourself is more
difficult when you are well known.
All this is pretty easy in a standard html gamebook sinse I can just give
the correct instructions for each situation, eg when trying to disguise
yourself "if your reputation is five or greater take 2 from the roll, if
more than 8 take three" but obviously I I had to work within a specifically
created rules set it would be more difficult to do this, or possibly
Obviuusly though if your scripting this doesn't apply, sinse your in charge
of the coding and not being forced to obey someone else's rules, though i do
stil wonder how easy handling unusual situations like this is.
Beware the grue!
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