Hi, Actually, doing it this way would probably be a lot better on over all system performance simply because the game is accessing an existing speech service. Sapi, for example, doesn't take up that much ram unless you are using one of the higher quality voices like Ivona Amy, Bryan, Kendra, etc but even then it is better than loading x number of *.wav files into memory for speech output. It will both save on CPU power and memory. I can't see how this would do anything but improve matters for the better.
As for 64-bit that isn't really a big issue. Yes, some 32-bit Sapi voices don't play well with 64-bit versions of Windows, but there are other alternatives like switching over to your screen reader for speech output instead. So regardless if you are using Vocalizer, RealSpeak, Eloquence, Dectalk Access, whatever you can just tset that up to be the default TTS engine instead via your screen reader. Cheers! On 11/10/11, shaun everiss <[email protected]> wrote: > Well it depends what your cpu and memmory requirements are. > i have high quality voices now, with my core2 and 2gb ram on xp it > works but yeah things are a bit slower. > On the newer systems the i series i3 and up there shouldn't be any problem. > Not sure how 64 bit oses would effect as I have only had 32 bit > experience and it looks good. > Using something like espeak though robotic that it is would still be > ok its clear enough. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
