Yeah, I understand that. Its for that reason I have considered leaving
MOTA as it currently is. Someone can record new speech files for the
game in French, Spanish, italian, whatever and just over write the
English files if needed. That would make it easier to modify the
language in that case.
The problem with what your suggesting by creating language files that
can be edited is that's a whole lot more work than i have time for.
I'm hoping for a Christmas, or near Christmas release, so I don't want
to rework the game any more than I have to. i don't know how difficult
it would be to replace all the status messages etc with text files
that get passed off to a screen reader, Sapi, etc.
On 11/10/11, QuentinC <quent...@cfardel.net> wrote:
> Hello Thomas,
> Think on something if you are switching to real-time speech instead of
> prerecorded speech.
> Make your game translatable, for example by externalizing all sentances
> used into a separate text file.
> I know some people who might buy it if the game would be available in
> their mother tongue. For example on the french mailing-list about
> accessible games, there are some people who are very entousiastic when
> they hear about certain games, but when they are said that these games
> are only in english, the discussion suddenly stops... IF you want an
> example: emtombed.
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