Hello Thomas,
Think on something if you are switching to real-time speech instead of
prerecorded speech.
Make your game translatable, for example by externalizing all sentances
used into a separate text file.
I know some people who might buy it if the game would be available in
their mother tongue. For example on the french mailing-list about
accessible games, there are some people who are very entousiastic when
they hear about certain games, but when they are said that these games
are only in english, the discussion suddenly stops... IF you want an
example: emtombed.
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