Is there another resource that might be able to explain the recent vphysics 
change in particular, or shed light on HL2's vphysics bug in general?

At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
>It's worth noting that whatever the change was, it primarily appears to have 
>gotten worse on linux.  Although strangely vphysics.so crashers have, if 
>anything, gotten more rare.
>
>The behavior of the bug has not changed much on Win32 it seems.  Though again 
>may vphysics.dll crashers have gotten more rare.
>
>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
>>Well, the mid Dec one is it then.  I know I didn't update my server between 
>>Thanksgiving and New Years, and the others server hosts I know probably 
>>didn't either.  The symptoms are the same as the same as always, but the 
>>repro time frame seems to have changed like I said.
>>
>>Does anyone know what happened in the Dec update?
>>
>>
>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
>>>Oh, and I should add that the only vphysics change in the srcds beta is
>>>a save game fix for springs (initializing a member variable properly on
>>>construction).
>>>
>>>- Alfred
>>>
>>>Alfred Reynolds wrote:
>>>> There hasn't been a srcds update since mid Dec 2005. We have a beta
>>>> update in testing now, do you mean that one perhaps?
>>>>
>>>> - Alfred
>>>>
>>>> [EMAIL PROTECTED] wrote:
>>>>> I'm getting reports that the latest srcds steam update has increased
>>>>> the amount of vphysics bugs.
>>>>>
>>>>> I'm fairly certain now there was a vphysics change. Does anyone know
>>>>> when the last one occured? It apparently has introduced more bugs in
>>>>> the srcds core.
>>>>>
>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's
>>>>> the compile time, or the install time.
>
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