Here's a new one - slightly different, note the 260d0590...
vphysics.dll!260a2426()
vphysics.dll!260d3eae()
vphysics.dll!260d0590()
vphysics.dll!2608af8e()
vphysics.dll!2608b01b()
vphysics.dll!260a2697()
vphysics.dll!260c6716()
vphysics.dll!260aabf2()
vphysics.dll!260aac2b()
vphysics.dll!2609cd5b()
vphysics.dll!2609cae9()
vphysics.dll!260967d8()
vphysics.dll!2601d878()
> server.dll!PhysFrame(float deltaTime=0.015000000) Line 1341 C++
server.dll!CPhysicsHook::FrameUpdatePostEntityThink() Line 441 + 0x9
C++
server.dll!InvokeMethod(void (void)* f=0x223f4be2) Line 244 C++
server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems() Line
221 + 0xa C++
server.dll!CServerGameDLL::GameFrame(bool simulating=true) Line 912
C++
engine.dll!0daa0691()
engine.dll!0da9b0e7()
engine.dll!0da9cc75()
engine.dll!0da03cd7()
engine.dll!0da04376()
engine.dll!0da0f025()
engine.dll!0da0f112()
user32.dll!77d496b8()
engine.dll!0da0f1af()
engine.dll!0daacefc()
engine.dll!0daac4ed()
dedicated.dll!1000c084()
engine.dll!0daacd4e()
engine.dll!0daac48b()
dedicated.dll!1000c535()
dedicated.dll!1000c553()
materialsystem.dll!00cd0dae()
materialsystem.dll!00cd0f38()
materialsystem.dll!00cd0dae()
materialsystem.dll!00cd0f05()
materialsystem.dll!00cd7f64()
materialsystem.dll!00cd9502()
tier0.dll!0087299f()
materialsystem.dll!00cda349()
tier0.dll!008764b5()
tier0.dll!0087105a()
tier0.dll!008731d0()
tier0.dll!008738de()
datacache.dll!00e7daa2()
datacache.dll!00e7e08e()
datacache.dll!00e733ae()
datacache.dll!00e73e6b()
engine.dll!0db556b8()
engine.dll!0db552dc()
engine.dll!0d9adc0d()
dedicated.dll!10021d0b()
dedicated.dll!10022c00()
dedicated.dll!10022c00()
dedicated.dll!1000c7f7()
ntdll.dll!7c9106eb()
At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote:
>Hmm this one's seemingly identical to the last one.
>
>> vphysics.dll!260a2426()
> vphysics.dll!260d3eae()
> vphysics.dll!2608af8e()
> vphysics.dll!2608b01b()
> vphysics.dll!260a2697()
> vphysics.dll!260aac2b()
> vphysics.dll!2609cd5b()
> server.dll!221a22cc()
> vphysics.dll!2609cae9()
> vphysics.dll!260967d8()
> vphysics.dll!2601d878()
> server.dll!22196475()
> server.dll!22194661()
> server.dll!221946c0()
> server.dll!22156317()
> server.dll!22156292()
> server.dll!2213d340()
> engine.dll!0da9e42f()
> engine.dll!0daa0691()
> engine.dll!0da9b0e7()
> engine.dll!0da9cc75()
> engine.dll!0da03cd7()
> engine.dll!0da04376()
> engine.dll!0da0f025()
> engine.dll!0da0f112()
> user32.dll!77d496b8()
> engine.dll!0da0f1af()
> engine.dll!0daacefc()
> engine.dll!0daac4ed()
> dedicated.dll!1000c084()
> engine.dll!0daacd4e()
> engine.dll!0daac48b()
> dedicated.dll!1000c535()
> dedicated.dll!1000c553()
> materialsystem.dll!00cd0dae()
> materialsystem.dll!00cd0f38()
> materialsystem.dll!00cd0dae()
> materialsystem.dll!00cd0f05()
> materialsystem.dll!00cd7f64()
> materialsystem.dll!00cd9502()
> tier0.dll!0087299f()
> materialsystem.dll!00cda349()
> tier0.dll!008764b5()
> tier0.dll!0087105a()
> tier0.dll!008731d0()
> tier0.dll!008738de()
> datacache.dll!00e7daa2()
> datacache.dll!00e7e08e()
> datacache.dll!00e733ae()
> datacache.dll!00e73e6b()
> engine.dll!0db556b8()
> engine.dll!0db552dc()
> engine.dll!0d9adc0d()
> dedicated.dll!10021d0b()
> dedicated.dll!10022c00()
> dedicated.dll!10022c00()
> dedicated.dll!1000c7f7()
> ntdll.dll!7c9106eb()
>
>
>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote:
>>Well I see the vphysics crasher is alive and well after the srcds update last
>>week.
>>
>>> vphysics.dll!260a2426()
>> vphysics.dll!260d3eae()
>> vphysics.dll!2608af8e()
>> vphysics.dll!2608b01b()
>> vphysics.dll!260a2697()
>> vphysics.dll!260aac2b()
>> vphysics.dll!2609cd5b()
>> vphysics.dll!2609cae9()
>> vphysics.dll!260967d8()
>> vphysics.dll!2601d878()
>> server.dll!22196475()
>> server.dll!22194661()
>> server.dll!221946c0()
>> server.dll!22156317()
>> server.dll!22156292()
>> server.dll!2213d340()
>> engine.dll!0da9e42f()
>> engine.dll!0daa0691()
>> engine.dll!0da9b0e7()
>> engine.dll!0da9cc75()
>> engine.dll!0da03cd7()
>> engine.dll!0da04376()
>> engine.dll!0da0f025()
>> engine.dll!0da0f112()
>> user32.dll!77d496b8()
>> engine.dll!0da0f1af()
>> engine.dll!0daacefc()
>> engine.dll!0daac4ed()
>> dedicated.dll!1000c084()
>> engine.dll!0daacd4e()
>> engine.dll!0daac48b()
>> dedicated.dll!1000c535()
>> dedicated.dll!1000c553()
>> materialsystem.dll!00cd0dae()
>> materialsystem.dll!00cd0f38()
>> materialsystem.dll!00cd0dae()
>> materialsystem.dll!00cd0f05()
>> materialsystem.dll!00cd7f64()
>> materialsystem.dll!00cd9502()
>> tier0.dll!0087299f()
>> materialsystem.dll!00cda349()
>> tier0.dll!008764b5()
>> tier0.dll!0087105a()
>> tier0.dll!008731d0()
>> tier0.dll!008738de()
>> datacache.dll!00e7daa2()
>> datacache.dll!00e7e08e()
>> datacache.dll!00e733ae()
>> datacache.dll!00e73e6b()
>> engine.dll!0db556b8()
>> engine.dll!0db552dc()
>> engine.dll!0d9adc0d()
>> dedicated.dll!10021d0b()
>> dedicated.dll!10022c00()
>> dedicated.dll!10022c00()
>> dedicated.dll!1000c7f7()
>> ntdll.dll!7c9106eb()
>>
>>
>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote:
>>>Is there another resource that might be able to explain the recent vphysics
>>>change in particular, or shed light on HL2's vphysics bug in general?
>>>
>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
>>>>It's worth noting that whatever the change was, it primarily appears to
>>>>have gotten worse on linux. Although strangely vphysics.so crashers have,
>>>>if anything, gotten more rare.
>>>>
>>>>The behavior of the bug has not changed much on Win32 it seems. Though
>>>>again may vphysics.dll crashers have gotten more rare.
>>>>
>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
>>>>>Well, the mid Dec one is it then. I know I didn't update my server
>>>>>between Thanksgiving and New Years, and the others server hosts I know
>>>>>probably didn't either. The symptoms are the same as the same as always,
>>>>>but the repro time frame seems to have changed like I said.
>>>>>
>>>>>Does anyone know what happened in the Dec update?
>>>>>
>>>>>
>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
>>>>>>Oh, and I should add that the only vphysics change in the srcds beta is
>>>>>>a save game fix for springs (initializing a member variable properly on
>>>>>>construction).
>>>>>>
>>>>>>- Alfred
>>>>>>
>>>>>>Alfred Reynolds wrote:
>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a beta
>>>>>>> update in testing now, do you mean that one perhaps?
>>>>>>>
>>>>>>> - Alfred
>>>>>>>
>>>>>>> [EMAIL PROTECTED] wrote:
>>>>>>>> I'm getting reports that the latest srcds steam update has increased
>>>>>>>> the amount of vphysics bugs.
>>>>>>>>
>>>>>>>> I'm fairly certain now there was a vphysics change. Does anyone know
>>>>>>>> when the last one occured? It apparently has introduced more bugs in
>>>>>>>> the srcds core.
>>>>>>>>
>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's
>>>>>>>> the compile time, or the install time.
>>>>
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>>>
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>>
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