Tom, i checked that but, to be honest, i didnt understand it a bit.
Anything else?

On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com>
wrote:

> There's some information on that at
> https://developer.valvesoftware.com/wiki/Background#Images
>
> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Hey guys, im having another problem again and couldnt find a fix on the
>> internet. I dont know the right size for chapter thumbnails, what size do i
>> make the picture(not the vtf or vmt)?
>>
>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> wrote:
>>
>>> The two dots means "parent directory". You start in materials/vgui, go
>>> up one to materials, then to materials/logo and
>>> materials/logo/hl2rslogo1.vmt.
>>>
>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made a
>>> logo
>>> > folder, inside i put both put the vmt and vtf file with the same name.
>>> > Inside the vmt file, i put:
>>> >
>>> > "UnlitGeneric"
>>> > {
>>> > "$basetexture" "logo/hl2rslogo1"
>>> > "$nolod" 1
>>> > "$translucent" 1
>>> > }
>>> >
>>> > The path automatically detects the material folder, so just put the
>>> folder
>>> > and the name of both the vmt and vtf file(no extension). Then in my
>>> > gamelogo.res in my resource folder, i put:
>>> >
>>> > Resource/GameLogo.res
>>> > {
>>> > GameLogo
>>> > {
>>> > ControlName EditablePanel
>>> > fieldName GameLogo
>>> > xpos 0
>>> > ypos 0
>>> > zpos 50
>>> > wide 400
>>> > tall 100
>>> > autoResize 1
>>> > pinCorner 0
>>> > visible 1
>>> > enabled 1
>>> > offsetX -20
>>> > offsetY -15
>>> > }
>>> >
>>> > Logo
>>> > {
>>> > ControlName ImagePanel
>>> > fieldName Logo
>>> > xpos 0
>>> > ypos 0
>>> > zpos 50
>>> > wide 400
>>> > tall 100
>>> > visible 1
>>> > enabled 1
>>> > image ../logo/hl2rslogo1
>>> > scaleImage 1
>>> > }
>>> > }
>>> >
>>> > The dots in the path specify how many folders are before vmt and vtf,
>>> but i
>>> > rather just do it like this:
>>> >
>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder,
>>> 1
>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how
>>> i
>>> > fixed it, but i have one more thing. If your logo has an alpha
>>> channel(the
>>> > gray and white squares which mean clear areas) you have to put
>>> > "$translucent" 1 in the vmt file!
>>> >
>>> > On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com>
>>> wrote:
>>> >>
>>> >> Could you tell us what fixed it so if someone else asks we can tell
>>> them?
>>> >>
>>> >> On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>> >>>
>>> >>> Just fixed it actually! Thanks for the help! But i would like if you
>>> guys
>>> >>> would say this in your email just incase i have anymore problems in
>>> the
>>> >>> future! Thanks guys
>>> >>>
>>> >>> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com>
>>> wrote:
>>> >>>>
>>> >>>> Also what about the logo format. Does it have to be specific like
>>> vmt or
>>> >>>> vtf? Also, where do i put the logo files?
>>> >>>>
>>> >>>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com>
>>> wrote:
>>> >>>>>
>>> >>>>> Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res
>>> which
>>> >>>>> is very different, nothing is the same.
>>> >>>>>
>>> >>>>>
>>> >>>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann <
>>> schumann....@gmail.com>
>>> >>>>> wrote:
>>> >>>>>>
>>> >>>>>> I'm not sure about GameLogo.res - if you look at the GameLogo.res
>>> in
>>> >>>>>> Half-Life 2 (or any other Source game) what is the path relative
>>> to?
>>> >>>>>>
>>> >>>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote:
>>> >>>>>>>
>>> >>>>>>> The console actually says nothing. It has no problems or errors.
>>> I
>>> >>>>>>> changed the vtf's path to the vmt name now, but what about
>>> everything else?
>>> >>>>>>> Like the gamelogo.res, is that suppose to be a path or
>>> >>>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how
>>> should the
>>> >>>>>>> path be?
>>> >>>>>>>
>>> >>>>>>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com>
>>> >>>>>>> wrote:
>>> >>>>>>>>
>>> >>>>>>>> Tom is correct. I doubt the game is even allowed to read from
>>> the
>>> >>>>>>>> Program Files directory if UAC is enabled.
>>> >>>>>>>>
>>> >>>>>>>>  - ScarT
>>> >>>>>>>>
>>> >>>>>>>> From: Tom Schumann
>>> >>>>>>>> Sent: ‎Wednesday‎, ‎March‎ ‎25‎, ‎2015 ‎11‎:‎45‎ ‎AM
>>> >>>>>>>> To: Discussion of Half-Life Programming
>>> >>>>>>>>
>>> >>>>>>>> I don't think the $basetexture parameter should be an absolute
>>> path
>>> >>>>>>>> - I think it should just be "HalfLife2RSIngameLogo1"
>>> >>>>>>>> What does the console say?
>>> >>>>>>>>
>>> >>>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com>
>>> wrote:
>>> >>>>>>>>>
>>> >>>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a
>>> >>>>>>>>> problem with the ingame logo at the menu screen. It shows up
>>> pink/black
>>> >>>>>>>>> checkers while the size is the same size as the logo. I have a
>>> vmt and vtf
>>> >>>>>>>>> file of the photo both in the materials folder alone while the
>>> other folders
>>> >>>>>>>>> inside the materials folder are "console" and "sdk"(obviously
>>> the folders
>>> >>>>>>>>> don't have the quotes in their names). Also, i have the code
>>> for the
>>> >>>>>>>>> GameLogo.res down here;
>>> >>>>>>>>> Resource/GameLogo.res
>>> >>>>>>>>> {
>>> >>>>>>>>> GameLogo
>>> >>>>>>>>> {
>>> >>>>>>>>> ControlName EditablePanel
>>> >>>>>>>>> fieldName GameLogo
>>> >>>>>>>>> xpos 0
>>> >>>>>>>>> ypos 0
>>> >>>>>>>>> zpos 50
>>> >>>>>>>>> wide 400
>>> >>>>>>>>> tall 100
>>> >>>>>>>>> autoResize 1
>>> >>>>>>>>> pinCorner 0
>>> >>>>>>>>> visible 1
>>> >>>>>>>>> enabled 1
>>> >>>>>>>>> offsetX -20
>>> >>>>>>>>> offsetY -15
>>> >>>>>>>>> }
>>> >>>>>>>>>
>>> >>>>>>>>> Logo
>>> >>>>>>>>> {
>>> >>>>>>>>> ControlName ImagePanel
>>> >>>>>>>>> fieldName Logo
>>> >>>>>>>>> xpos 0
>>> >>>>>>>>> ypos 0
>>> >>>>>>>>> zpos 50
>>> >>>>>>>>> wide 400
>>> >>>>>>>>> tall 100
>>> >>>>>>>>> visible 1
>>> >>>>>>>>> enabled 1
>>> >>>>>>>>> image materials\hl2rslogo1
>>> >>>>>>>>> scaleImage 1
>>> >>>>>>>>> }
>>> >>>>>>>>> }
>>> >>>>>>>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"!
>>> Did
>>> >>>>>>>>> i do anything wrong here, such as the path or anything else?
>>> This is the vmt
>>> >>>>>>>>> file's code;
>>> >>>>>>>>> "UnlitGeneric"
>>> >>>>>>>>> {
>>> >>>>>>>>> "$basetexture" "C:\Program Files
>>> >>>>>>>>>
>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
>>> >>>>>>>>> "$nolod" 1
>>> >>>>>>>>> }
>>> >>>>>>>>> Anything wrong here either? The last file is the gameinfo.txt,
>>> >>>>>>>>> which is down here;
>>> >>>>>>>>> "GameInfo"
>>> >>>>>>>>> {
>>> >>>>>>>>>         game  "Half-Life 2: Resistance Shadow"
>>> >>>>>>>>>         type singleplayer_only
>>> >>>>>>>>>         icon "icon"
>>> >>>>>>>>>         gamelogo        "1"
>>> >>>>>>>>>
>>> >>>>>>>>> FileSystem
>>> >>>>>>>>> {
>>> >>>>>>>>> SteamAppId 218 // GCF for Episode 2
>>> >>>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches)
>>> to
>>> >>>>>>>>> get things like materials\debug, materials\editor, etc.
>>> >>>>>>>>> SearchPaths
>>> >>>>>>>>> {
>>> >>>>>>>>> Game |gameinfo_path|.
>>> >>>>>>>>> Game |all_source_engine_paths|ep2
>>> >>>>>>>>> Game |all_source_engine_paths|episodic
>>> >>>>>>>>> Game |all_source_engine_paths|hl2
>>> >>>>>>>>> }
>>> >>>>>>>>> }
>>> >>>>>>>>> }
>>> >>>>>>>>> Anything wrong here also? Please reply back at
>>> gisg...@gmail.com
>>> >>>>>>>>> because im really stuck in a hole with this mod without the
>>> logo, so please
>>> >>>>>>>>> reply with answers! I'm sorry if this isn't the right email
>>> for this
>>> >>>>>>>>> problem. Thank you very much and have a good day!
>>> >>>>>>>>>
>>> >>>>>>>>> _______________________________________________
>>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>> >>>>>>>>> archives, please visit:
>>> >>>>>>>>>
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>> >>>>>>>>>
>>> >>>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>> _______________________________________________
>>> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>> >>>>>>>> archives, please visit:
>>> >>>>>>>>
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>> _______________________________________________
>>> >>>>>>> To unsubscribe, edit your list preferences, or view the list
>>> >>>>>>> archives, please visit:
>>> >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>
>>> >>>>>>
>>> >>>>>> _______________________________________________
>>> >>>>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >>>>>> please visit:
>>> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>> >>>>>>
>>> >>>>>>
>>> >>>>>
>>> >>>>
>>> >>>
>>> >>>
>>> >>> _______________________________________________
>>> >>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >>> please visit:
>>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>> >>>
>>> >>>
>>> >>
>>> >> _______________________________________________
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> >> please visit:
>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>> >>
>>> >>
>>> >
>>> >
>>> > _______________________________________________
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>>> > please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>> >
>>> >
>>>
>>>
>>>
>>> --
>>> Ben Lubar
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>
>> _______________________________________________
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>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
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> please visit:
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>
>
>
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