There's some information on that at
https://developer.valvesoftware.com/wiki/Background#Images

On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:

> Hey guys, im having another problem again and couldnt find a fix on the
> internet. I dont know the right size for chapter thumbnails, what size do i
> make the picture(not the vtf or vmt)?
>
> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> wrote:
>
>> The two dots means "parent directory". You start in materials/vgui, go
>> up one to materials, then to materials/logo and
>> materials/logo/hl2rslogo1.vmt.
>>
>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made a
>> logo
>> > folder, inside i put both put the vmt and vtf file with the same name.
>> > Inside the vmt file, i put:
>> >
>> > "UnlitGeneric"
>> > {
>> > "$basetexture" "logo/hl2rslogo1"
>> > "$nolod" 1
>> > "$translucent" 1
>> > }
>> >
>> > The path automatically detects the material folder, so just put the
>> folder
>> > and the name of both the vmt and vtf file(no extension). Then in my
>> > gamelogo.res in my resource folder, i put:
>> >
>> > Resource/GameLogo.res
>> > {
>> > GameLogo
>> > {
>> > ControlName EditablePanel
>> > fieldName GameLogo
>> > xpos 0
>> > ypos 0
>> > zpos 50
>> > wide 400
>> > tall 100
>> > autoResize 1
>> > pinCorner 0
>> > visible 1
>> > enabled 1
>> > offsetX -20
>> > offsetY -15
>> > }
>> >
>> > Logo
>> > {
>> > ControlName ImagePanel
>> > fieldName Logo
>> > xpos 0
>> > ypos 0
>> > zpos 50
>> > wide 400
>> > tall 100
>> > visible 1
>> > enabled 1
>> > image ../logo/hl2rslogo1
>> > scaleImage 1
>> > }
>> > }
>> >
>> > The dots in the path specify how many folders are before vmt and vtf,
>> but i
>> > rather just do it like this:
>> >
>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder, 1
>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how i
>> > fixed it, but i have one more thing. If your logo has an alpha
>> channel(the
>> > gray and white squares which mean clear areas) you have to put
>> > "$translucent" 1 in the vmt file!
>> >
>> > On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com>
>> wrote:
>> >>
>> >> Could you tell us what fixed it so if someone else asks we can tell
>> them?
>> >>
>> >> On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>> >>>
>> >>> Just fixed it actually! Thanks for the help! But i would like if you
>> guys
>> >>> would say this in your email just incase i have anymore problems in
>> the
>> >>> future! Thanks guys
>> >>>
>> >>> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com>
>> wrote:
>> >>>>
>> >>>> Also what about the logo format. Does it have to be specific like
>> vmt or
>> >>>> vtf? Also, where do i put the logo files?
>> >>>>
>> >>>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com>
>> wrote:
>> >>>>>
>> >>>>> Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res
>> which
>> >>>>> is very different, nothing is the same.
>> >>>>>
>> >>>>>
>> >>>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann <
>> schumann....@gmail.com>
>> >>>>> wrote:
>> >>>>>>
>> >>>>>> I'm not sure about GameLogo.res - if you look at the GameLogo.res
>> in
>> >>>>>> Half-Life 2 (or any other Source game) what is the path relative
>> to?
>> >>>>>>
>> >>>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote:
>> >>>>>>>
>> >>>>>>> The console actually says nothing. It has no problems or errors. I
>> >>>>>>> changed the vtf's path to the vmt name now, but what about
>> everything else?
>> >>>>>>> Like the gamelogo.res, is that suppose to be a path or
>> >>>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how
>> should the
>> >>>>>>> path be?
>> >>>>>>>
>> >>>>>>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com>
>> >>>>>>> wrote:
>> >>>>>>>>
>> >>>>>>>> Tom is correct. I doubt the game is even allowed to read from the
>> >>>>>>>> Program Files directory if UAC is enabled.
>> >>>>>>>>
>> >>>>>>>>  - ScarT
>> >>>>>>>>
>> >>>>>>>> From: Tom Schumann
>> >>>>>>>> Sent: ‎Wednesday‎, ‎March‎ ‎25‎, ‎2015 ‎11‎:‎45‎ ‎AM
>> >>>>>>>> To: Discussion of Half-Life Programming
>> >>>>>>>>
>> >>>>>>>> I don't think the $basetexture parameter should be an absolute
>> path
>> >>>>>>>> - I think it should just be "HalfLife2RSIngameLogo1"
>> >>>>>>>> What does the console say?
>> >>>>>>>>
>> >>>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com>
>> wrote:
>> >>>>>>>>>
>> >>>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a
>> >>>>>>>>> problem with the ingame logo at the menu screen. It shows up
>> pink/black
>> >>>>>>>>> checkers while the size is the same size as the logo. I have a
>> vmt and vtf
>> >>>>>>>>> file of the photo both in the materials folder alone while the
>> other folders
>> >>>>>>>>> inside the materials folder are "console" and "sdk"(obviously
>> the folders
>> >>>>>>>>> don't have the quotes in their names). Also, i have the code
>> for the
>> >>>>>>>>> GameLogo.res down here;
>> >>>>>>>>> Resource/GameLogo.res
>> >>>>>>>>> {
>> >>>>>>>>> GameLogo
>> >>>>>>>>> {
>> >>>>>>>>> ControlName EditablePanel
>> >>>>>>>>> fieldName GameLogo
>> >>>>>>>>> xpos 0
>> >>>>>>>>> ypos 0
>> >>>>>>>>> zpos 50
>> >>>>>>>>> wide 400
>> >>>>>>>>> tall 100
>> >>>>>>>>> autoResize 1
>> >>>>>>>>> pinCorner 0
>> >>>>>>>>> visible 1
>> >>>>>>>>> enabled 1
>> >>>>>>>>> offsetX -20
>> >>>>>>>>> offsetY -15
>> >>>>>>>>> }
>> >>>>>>>>>
>> >>>>>>>>> Logo
>> >>>>>>>>> {
>> >>>>>>>>> ControlName ImagePanel
>> >>>>>>>>> fieldName Logo
>> >>>>>>>>> xpos 0
>> >>>>>>>>> ypos 0
>> >>>>>>>>> zpos 50
>> >>>>>>>>> wide 400
>> >>>>>>>>> tall 100
>> >>>>>>>>> visible 1
>> >>>>>>>>> enabled 1
>> >>>>>>>>> image materials\hl2rslogo1
>> >>>>>>>>> scaleImage 1
>> >>>>>>>>> }
>> >>>>>>>>> }
>> >>>>>>>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"!
>> Did
>> >>>>>>>>> i do anything wrong here, such as the path or anything else?
>> This is the vmt
>> >>>>>>>>> file's code;
>> >>>>>>>>> "UnlitGeneric"
>> >>>>>>>>> {
>> >>>>>>>>> "$basetexture" "C:\Program Files
>> >>>>>>>>>
>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
>> >>>>>>>>> "$nolod" 1
>> >>>>>>>>> }
>> >>>>>>>>> Anything wrong here either? The last file is the gameinfo.txt,
>> >>>>>>>>> which is down here;
>> >>>>>>>>> "GameInfo"
>> >>>>>>>>> {
>> >>>>>>>>>         game  "Half-Life 2: Resistance Shadow"
>> >>>>>>>>>         type singleplayer_only
>> >>>>>>>>>         icon "icon"
>> >>>>>>>>>         gamelogo        "1"
>> >>>>>>>>>
>> >>>>>>>>> FileSystem
>> >>>>>>>>> {
>> >>>>>>>>> SteamAppId 218 // GCF for Episode 2
>> >>>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches)
>> to
>> >>>>>>>>> get things like materials\debug, materials\editor, etc.
>> >>>>>>>>> SearchPaths
>> >>>>>>>>> {
>> >>>>>>>>> Game |gameinfo_path|.
>> >>>>>>>>> Game |all_source_engine_paths|ep2
>> >>>>>>>>> Game |all_source_engine_paths|episodic
>> >>>>>>>>> Game |all_source_engine_paths|hl2
>> >>>>>>>>> }
>> >>>>>>>>> }
>> >>>>>>>>> }
>> >>>>>>>>> Anything wrong here also? Please reply back at
>> gisg...@gmail.com
>> >>>>>>>>> because im really stuck in a hole with this mod without the
>> logo, so please
>> >>>>>>>>> reply with answers! I'm sorry if this isn't the right email for
>> this
>> >>>>>>>>> problem. Thank you very much and have a good day!
>> >>>>>>>>>
>> >>>>>>>>> _______________________________________________
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>> >>>>>>>>> archives, please visit:
>> >>>>>>>>>
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>> _______________________________________________
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>> >>>>>>>> archives, please visit:
>> >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>>> _______________________________________________
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>> >>>>>>> archives, please visit:
>> >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >>>>>>>
>> >>>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> _______________________________________________
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>> archives,
>> >>>>>> please visit:
>> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >>>>>>
>> >>>>>>
>> >>>>>
>> >>>>
>> >>>
>> >>>
>> >>> _______________________________________________
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>> >>> please visit:
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >>>
>> >>>
>> >>
>> >> _______________________________________________
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>> >> please visit:
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>> >>
>> >>
>> >
>> >
>> > _______________________________________________
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>> > please visit:
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>> >
>> >
>>
>>
>>
>> --
>> Ben Lubar
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
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