There's some information on that at https://developer.valvesoftware.com/wiki/Background#Images
On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote: > Hey guys, im having another problem again and couldnt find a fix on the > internet. I dont know the right size for chapter thumbnails, what size do i > make the picture(not the vtf or vmt)? > > On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> wrote: > >> The two dots means "parent directory". You start in materials/vgui, go >> up one to materials, then to materials/logo and >> materials/logo/hl2rslogo1.vmt. >> >> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> wrote: >> > Yea Jesse, here's how i fixed it! So in my materials folder, i made a >> logo >> > folder, inside i put both put the vmt and vtf file with the same name. >> > Inside the vmt file, i put: >> > >> > "UnlitGeneric" >> > { >> > "$basetexture" "logo/hl2rslogo1" >> > "$nolod" 1 >> > "$translucent" 1 >> > } >> > >> > The path automatically detects the material folder, so just put the >> folder >> > and the name of both the vmt and vtf file(no extension). Then in my >> > gamelogo.res in my resource folder, i put: >> > >> > Resource/GameLogo.res >> > { >> > GameLogo >> > { >> > ControlName EditablePanel >> > fieldName GameLogo >> > xpos 0 >> > ypos 0 >> > zpos 50 >> > wide 400 >> > tall 100 >> > autoResize 1 >> > pinCorner 0 >> > visible 1 >> > enabled 1 >> > offsetX -20 >> > offsetY -15 >> > } >> > >> > Logo >> > { >> > ControlName ImagePanel >> > fieldName Logo >> > xpos 0 >> > ypos 0 >> > zpos 50 >> > wide 400 >> > tall 100 >> > visible 1 >> > enabled 1 >> > image ../logo/hl2rslogo1 >> > scaleImage 1 >> > } >> > } >> > >> > The dots in the path specify how many folders are before vmt and vtf, >> but i >> > rather just do it like this: >> > >> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 folder, 1 >> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats how i >> > fixed it, but i have one more thing. If your logo has an alpha >> channel(the >> > gray and white squares which mean clear areas) you have to put >> > "$translucent" 1 in the vmt file! >> > >> > On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com> >> wrote: >> >> >> >> Could you tell us what fixed it so if someone else asks we can tell >> them? >> >> >> >> On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: >> >>> >> >>> Just fixed it actually! Thanks for the help! But i would like if you >> guys >> >>> would say this in your email just incase i have anymore problems in >> the >> >>> future! Thanks guys >> >>> >> >>> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com> >> wrote: >> >>>> >> >>>> Also what about the logo format. Does it have to be specific like >> vmt or >> >>>> vtf? Also, where do i put the logo files? >> >>>> >> >>>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> >> wrote: >> >>>>> >> >>>>> Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res >> which >> >>>>> is very different, nothing is the same. >> >>>>> >> >>>>> >> >>>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann < >> schumann....@gmail.com> >> >>>>> wrote: >> >>>>>> >> >>>>>> I'm not sure about GameLogo.res - if you look at the GameLogo.res >> in >> >>>>>> Half-Life 2 (or any other Source game) what is the path relative >> to? >> >>>>>> >> >>>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> wrote: >> >>>>>>> >> >>>>>>> The console actually says nothing. It has no problems or errors. I >> >>>>>>> changed the vtf's path to the vmt name now, but what about >> everything else? >> >>>>>>> Like the gamelogo.res, is that suppose to be a path or >> >>>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how >> should the >> >>>>>>> path be? >> >>>>>>> >> >>>>>>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com> >> >>>>>>> wrote: >> >>>>>>>> >> >>>>>>>> Tom is correct. I doubt the game is even allowed to read from the >> >>>>>>>> Program Files directory if UAC is enabled. >> >>>>>>>> >> >>>>>>>> - ScarT >> >>>>>>>> >> >>>>>>>> From: Tom Schumann >> >>>>>>>> Sent: Wednesday, March 25, 2015 11:45 AM >> >>>>>>>> To: Discussion of Half-Life Programming >> >>>>>>>> >> >>>>>>>> I don't think the $basetexture parameter should be an absolute >> path >> >>>>>>>> - I think it should just be "HalfLife2RSIngameLogo1" >> >>>>>>>> What does the console say? >> >>>>>>>> >> >>>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> >> wrote: >> >>>>>>>>> >> >>>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a >> >>>>>>>>> problem with the ingame logo at the menu screen. It shows up >> pink/black >> >>>>>>>>> checkers while the size is the same size as the logo. I have a >> vmt and vtf >> >>>>>>>>> file of the photo both in the materials folder alone while the >> other folders >> >>>>>>>>> inside the materials folder are "console" and "sdk"(obviously >> the folders >> >>>>>>>>> don't have the quotes in their names). Also, i have the code >> for the >> >>>>>>>>> GameLogo.res down here; >> >>>>>>>>> Resource/GameLogo.res >> >>>>>>>>> { >> >>>>>>>>> GameLogo >> >>>>>>>>> { >> >>>>>>>>> ControlName EditablePanel >> >>>>>>>>> fieldName GameLogo >> >>>>>>>>> xpos 0 >> >>>>>>>>> ypos 0 >> >>>>>>>>> zpos 50 >> >>>>>>>>> wide 400 >> >>>>>>>>> tall 100 >> >>>>>>>>> autoResize 1 >> >>>>>>>>> pinCorner 0 >> >>>>>>>>> visible 1 >> >>>>>>>>> enabled 1 >> >>>>>>>>> offsetX -20 >> >>>>>>>>> offsetY -15 >> >>>>>>>>> } >> >>>>>>>>> >> >>>>>>>>> Logo >> >>>>>>>>> { >> >>>>>>>>> ControlName ImagePanel >> >>>>>>>>> fieldName Logo >> >>>>>>>>> xpos 0 >> >>>>>>>>> ypos 0 >> >>>>>>>>> zpos 50 >> >>>>>>>>> wide 400 >> >>>>>>>>> tall 100 >> >>>>>>>>> visible 1 >> >>>>>>>>> enabled 1 >> >>>>>>>>> image materials\hl2rslogo1 >> >>>>>>>>> scaleImage 1 >> >>>>>>>>> } >> >>>>>>>>> } >> >>>>>>>>> The mod's name by the way is "Half-Life 2: Resistance Shadow"! >> Did >> >>>>>>>>> i do anything wrong here, such as the path or anything else? >> This is the vmt >> >>>>>>>>> file's code; >> >>>>>>>>> "UnlitGeneric" >> >>>>>>>>> { >> >>>>>>>>> "$basetexture" "C:\Program Files >> >>>>>>>>> >> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1" >> >>>>>>>>> "$nolod" 1 >> >>>>>>>>> } >> >>>>>>>>> Anything wrong here either? The last file is the gameinfo.txt, >> >>>>>>>>> which is down here; >> >>>>>>>>> "GameInfo" >> >>>>>>>>> { >> >>>>>>>>> game "Half-Life 2: Resistance Shadow" >> >>>>>>>>> type singleplayer_only >> >>>>>>>>> icon "icon" >> >>>>>>>>> gamelogo "1" >> >>>>>>>>> >> >>>>>>>>> FileSystem >> >>>>>>>>> { >> >>>>>>>>> SteamAppId 218 // GCF for Episode 2 >> >>>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK caches) >> to >> >>>>>>>>> get things like materials\debug, materials\editor, etc. >> >>>>>>>>> SearchPaths >> >>>>>>>>> { >> >>>>>>>>> Game |gameinfo_path|. >> >>>>>>>>> Game |all_source_engine_paths|ep2 >> >>>>>>>>> Game |all_source_engine_paths|episodic >> >>>>>>>>> Game |all_source_engine_paths|hl2 >> >>>>>>>>> } >> >>>>>>>>> } >> >>>>>>>>> } >> >>>>>>>>> Anything wrong here also? Please reply back at >> gisg...@gmail.com >> >>>>>>>>> because im really stuck in a hole with this mod without the >> logo, so please >> >>>>>>>>> reply with answers! I'm sorry if this isn't the right email for >> this >> >>>>>>>>> problem. Thank you very much and have a good day! >> >>>>>>>>> >> >>>>>>>>> _______________________________________________ >> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >> >>>>>>>>> archives, please visit: >> >>>>>>>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >>>>>>>>> >> >>>>>>>>> >> >>>>>>>> >> >>>>>>>> >> >>>>>>>> _______________________________________________ >> >>>>>>>> To unsubscribe, edit your list preferences, or view the list >> >>>>>>>> archives, please visit: >> >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >>>>>>>> >> >>>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>> _______________________________________________ >> >>>>>>> To unsubscribe, edit your list preferences, or view the list >> >>>>>>> archives, please visit: >> >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >>>>>>> >> >>>>>>> >> >>>>>> >> >>>>>> >> >>>>>> _______________________________________________ >> >>>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >>>>>> please visit: >> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >>>>>> >> >>>>>> >> >>>>> >> >>>> >> >>> >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >>> >> >>> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> > >> > >> >> >> >> -- >> Ben Lubar >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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