This is why software companies have QA teams, Developers are not good at 
finding bugs since they are too close to their own code.


Steven Sumichrast wrote:
> With msleeper on this.  Valve should test the heck out of this stuff
> in house more.  I'd rather them delay a few days and release good
> stuff...  But that's not how they work.  I've gotten used to whenever
> I get the text alert about a "required update" to plan to have the
> rest of my evening shot in the foot.
>
> I would like to get the sv_region thing fixed...  It seemed prior to
> this update that when I used the appropriate sv region I got far fewer
> "out of area" players than I do now...  Either way I appreciate the
> fixes.
>
> On Thu, Oct 1, 2009 at 2:21 PM, msleeper <[email protected]> wrote:
>   
>> Yeah I agree. Here we are, back on the "omfg teh beta" argument. As
>> Violent Crimes (lol) and SmOoThEm said, the fact that there are issues
>> with updates isn't anything new to anyone. So I don't know why it is
>> such a surprise or people cause such an uproar when yet another update
>> has some minor problems.
>>
>> >From here, it looks like everything is fixed more or less. I would be
>> interested in some official word why sv_region was breaking lobby
>> compatibility and/or if we should just permanently remove that variable
>> from our configs if it will not be in use any more. But everything seems
>> to be working, and the defunct fork bug seems to have been fixed as well
>> which makes me jump for joy.
>>
>>
>> On Thu, 2009-10-01 at 13:57 -0400, f7 f0rkz wrote:
>>     
>>> Then they would have beta clients used to test these servers...
>>>
>>> I think its a can of worms to do a beta though...  At least they fixed some
>>> of the problems in a relatively fast manner.  Give them a day or so and I am
>>> sure things will be back to normal and everyone will be happy.
>>>
>>> On Thu, Oct 1, 2009 at 1:40 PM, <[email protected]> wrote:
>>>
>>>       
>>>> Beta updates make sense for dedicated-server-only fixes... however just
>>>> about every patch also includes balance and/or client-affecting fixes - you
>>>> can't test them with a server beta test
>>>>
>>>>         
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:hlds-
>>>>> [email protected]] On Behalf Of Keeper
>>>>> Sent: 01 October 2009 18:37
>>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>>> Subject: Re: [hlds] Left 4 Dead Update Available
>>>>>
>>>>> Why should they?  They have a way to let server operators and players
>>>>> update
>>>>> almost instantaneously.  With the way the steam platform works, we
>>>>> become
>>>>> their unpaid QA group.  It is a headache for GSPs as well as individual
>>>>> server operators, but is anybody losing money over it?  If not, then I
>>>>> can
>>>>> see why they would be hesitant to change their business model.
>>>>>
>>>>> Look at it this way, and I know a lot of people are different, I bought
>>>>> HL2DM when it first came out.  I haven't purchased another steam game
>>>>> since
>>>>> then.  Yet I still play that game every night.  Valve isn't making any
>>>>> money
>>>>> off of me.  They don't make any money off the server operators either.
>>>>>
>>>>> Personally, I think it's a horrible way to do business ... but that
>>>>> would be
>>>>> more from a pride standpoint than a business model.
>>>>>
>>>>> Keeper
>>>>> -----Original Message-----
>>>>> From: SmOoThEm [mailto:[email protected]]
>>>>> Sent: Thursday, October 01, 2009 1:04 PM
>>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>>> Subject: Re: [hlds] Left 4 Dead Update Available
>>>>>
>>>>> In response to Violent Crimes and his post:
>>>>>
>>>>> This has been a major complaint for years now, valve makes all kinds of
>>>>> changes and must release multi patches to fix the original patch all at
>>>>> the
>>>>> expense of the server owners. I'm glad we all have nothing better to do
>>>>> but
>>>>> update and troubleshoot valves broken patch updates all night long.
>>>>> It's
>>>>> become a regular routine fighting just to get our servers online let
>>>>> alone
>>>>> worry about sourcemod or plugin issues because of changes and updates
>>>>> nobody
>>>>> was prepared for. They remove cvars, change gameplay, introduce bugs,
>>>>> and
>>>>> piss a lot of people off every update with the slew of problems that
>>>>> always
>>>>> seem to follow.
>>>>> Once again I make my own plea, I would recommend you guys do the same.
>>>>>
>>>>> PLEASE VALVE, GIVE US BETA TESTING!
>>>>>
>>>>> You do so for steam client updates and such, it could be done for other
>>>>> products too.
>>>>> Give the server owners a break, allow us the chance to test updates and
>>>>> changes to FIND your bugs before it hits the masses and creates major
>>>>> problems.
>>>>>
>>>>> SmOoThEm
>>>>>
>>>>>
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>
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