In lieu of QA, there should at least be, like I stated before, COMPLETE
release notes. If there are problems, usually the release notes can help.
For example, in the case of Sourcemod. I'm not saying Valve should test
Sourcemod, I'm saying that IF valve had published all the release notes,
there wouldn't have been such a problem getting Sourcemod to be compatible.
Jonah Hirsch
-----------------------


On Thu, Oct 1, 2009 at 3:37 PM, Ook <[email protected]> wrote:

> It's not so much that devs are not so good at testing their own code. I've
> been writing code for 20 years, and I can test my code as well as the next
> person can. It's that we don't have the time to spend 10 hours testing a
> code change that only took us 20 minutes to make. I code it, I perform
> basic
> tests to make sure I didn't do something stupid, and I send it to the QA
> department to spend the next 10 hours testing the entire system to make
> sure
> I didn't break anything. We get paid to code - let someone who gets paid
> half as much as us spend their day testing code. It is a really stupid
> business practice to rely on devs to test code changes.
>
> In Valve's case, the devs perform preliminary testing and then they publish
> it to the world to let us, the QA team aka customers test it :)
>
> ----- Original Message -----
> From: "Keeper" <[email protected]>
> To: "'Half-Life dedicated Win32 server mailing list'"
> <[email protected]>
> Sent: Thursday, October 01, 2009 2:11 PM
> Subject: Re: [hlds] Left 4 Dead Update Available
>
>
> > Agreed.  100%
> >
> > -----Original Message-----
> > From: Midnight [mailto:[email protected]]
> > Sent: Thursday, October 01, 2009 5:04 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Update Available
> >
> > This is why software companies have QA teams, Developers are not good at
> > finding bugs since they are too close to their own code.
> >
> >
> > _______________________________________________
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>
>
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