The problem is really just a matter of understanding the customer and
testing the scenarios that will be used most often.  There are the folks
that use the lobby system w/o worrying about connecting to a server... and
there's are folks that worry about connecting to a server.  Clearly the
first scenario was higher priority than the second.

On Thu, Oct 1, 2009 at 8:09 PM, Tony Paloma <[email protected]> wrote:

> "A good QA person is lucky to get paid much more then minimum wage."
>
> Because that doesn't depend on where you work either....
>
> I work for a sizable software company that pays the QA staff pretty much
> equally to the devs. I say pretty much because everyone's individual case
> differs, but the ranges are the same.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ook
> Sent: Thursday, October 01, 2009 4:48 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Available
>
> It's a reflection of how much companies value QA people (or don't value
> them), not so much how much devs get paid. A good dev might make 85K or
> more, depending on where they work and what they do. A good QA person is
> lucky to get paid much more then minimum wage.
>
> ----- Original Message -----
> From: "Phillip Vector" <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Sent: Thursday, October 01, 2009 4:38 PM
> Subject: Re: [hlds] Left 4 Dead Update Available
>
>
> It may hurt, but it's true.
>
> On Thu, Oct 1, 2009 at 4:34 PM, Tony Paloma <[email protected]>
> wrote:
> > "let someone who gets paid half as much as us..."
> > Ouch.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Ook
> > Sent: Thursday, October 01, 2009 3:37 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Update Available
> >
> > It's not so much that devs are not so good at testing their own code.
> I've
> > been writing code for 20 years, and I can test my code as well as the
> next
> > person can. It's that we don't have the time to spend 10 hours testing a
> > code change that only took us 20 minutes to make. I code it, I perform
> > basic
> >
> > tests to make sure I didn't do something stupid, and I send it to the QA
> > department to spend the next 10 hours testing the entire system to make
> > sure
> >
> > I didn't break anything. We get paid to code - let someone who gets paid
> > half as much as us spend their day testing code. It is a really stupid
> > business practice to rely on devs to test code changes.
> >
> > In Valve's case, the devs perform preliminary testing and then they
> > publish
> > it to the world to let us, the QA team aka customers test it :)
> >
> > ----- Original Message -----
> > From: "Keeper" <[email protected]>
> > To: "'Half-Life dedicated Win32 server mailing list'"
> > <[email protected]>
> > Sent: Thursday, October 01, 2009 2:11 PM
> > Subject: Re: [hlds] Left 4 Dead Update Available
> >
> >
> >> Agreed. 100%
> >>
> >> -----Original Message-----
> >> From: Midnight [mailto:[email protected]]
> >> Sent: Thursday, October 01, 2009 5:04 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Left 4 Dead Update Available
> >>
> >> This is why software companies have QA teams, Developers are not good at
> >> finding bugs since they are too close to their own code.
> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >
> >
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> >
> >
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> >
> >
>
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