I'd simply go with servers.tf if it's going to list servers.
-ics
N-Gon kirjoitti:
pub.gg <http://pub.gg> is available
FYI
On Fri, Jul 29, 2016 at 11:57 AM, Lucas Wagner <[email protected]
<mailto:[email protected]>> wrote:
Babby's first domain lookup failed. Sorry for that. Any other
ideas for domain names? I recommend something similar to other TF
related domains, such as flan.tf <http://flan.tf> or scrap.tf
<http://scrap.tf>.
On Fri, Jul 29, 2016 at 10:43 AM, Jordan Olling
<[email protected] <mailto:[email protected]>> wrote:
Not according to https://www.whois.net/
On Fri, Jul 29, 2016 at 6:34 AM, Lucas Wagner
<[email protected] <mailto:[email protected]>> wrote:
It appears that the pub.tf <http://pub.tf> domain is
available...
On Wed, Jul 27, 2016 at 6:57 AM, Scandreid
<[email protected] <mailto:[email protected]>> wrote:
Hi Tim,
The cool thing about this is that pretty much
nothing's set in stone atm. Off the top of my head
(and I'm just one guy), maybe a randomised display
order like huds.tf <http://huds.tf> use would help?
For the delisting/listing thing, maybe allowing all
server owners to submit their own websites to site on
a trust basis is the answer? Or maybe that's too
hands-off? That's the thing, I have no design
expertise mysself but it's all on the table for
discussing and working on and hopefully together with
the help of whoever wants to get involved we can
identify concerns like these and arrive at something
that works for everyone. Similar story for what the
tags will be - details like that will have to be
decided on at some point, and yes I'd be very much
surprised if the few of us currently in the discord
are a completely fair and total representation of the
entire TF2 community who will get everything like that
right first time round. Maybe (and again, this is one
guy spitballing) the best thing to do is to make sure
we have as much input on this as we can at an early
stage so we can get as close to something good as we
can from the beginning.
You're right in that anything outside of the game
itsself will always miss a lot of people, sadly aside
from Valve themselves giving the community a hand I
don't think there's much anyone can do about that.
Still, I think it could be useful for introducing a
fair number of people to community servers, e.g anyone
who's interested (or we can help become interested by
reminding them of the good things about community
servers) in finding a server but wants/needs a cleaner
way to view their options. When my 'benefits of
community servers over valve servers' video did the
rounds a month or so ago I found there was a real
appetite for the community server experience among a
lot of people who either hadn't found a community yet
or used to play on a community long since gone, it's
early days but I'm hopeful that building the hype up
around community servers again combined with giving
them the tools to find a server that suits them will
benefit these players and community servers alike. I
think if we can get a number of people, wherever
they're coming from, interested in community servers
again then a lot of those same people could be
interested in something like this.
I don't want to act like I speak on behalf of the
group or anything (mostly because nobody does and it's
nothing nearly as formal or well-defined as that), I
just think something like this could potentially help
out community servers a bit andI'd like to see
problems like the ones you're pointing out solved. The
fraction of server owners already involved won't have
all the answers and it's not at all a closed door,
with probably everything being up for discussion, and
if other server owners can chip in and help this thing
get somewhere I think that's only a good thing :)
- Scatterbrain
(btw I get the feeling something was misinterprated
somewhere - so far I've found the group to be a
friendly bunch, I'd be saddened and surprised to find
any genuine pettiness)
On 27 July 2016 at 04:26, Tim Anderson
<[email protected] <mailto:[email protected]>>
wrote:
This doesn't really address my concerns. You or
maybe some other server owner (if successful) will
have massive power in deciding where all the
players go. You still control who gets
listed/delisted and shown in what order, or what
tags will be made or not made. I don't think it is
safe to assume this list will remain unbiased
given how biased /r/tf2 and spuf are towards the
servers they are associated with.
And without a plan to get people too lazy to use
the server browser to start using yours instead,
all you are going to do is end up with the same
small pool of players who already know how to use
the server browser. This is probably not possible
without Valve inserting whatever server finding
idea you have into the game itself.
Without solving these 2 issues, I don't think this
will be successful at all.
On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon
<[email protected]
<mailto:[email protected]>> wrote:
We figure the best fair / logical approach to
this is provide the user base a list of tags
and providing any important info to the user
so they can make an educated guess if they
like a server or not. We decided trying to
rate good and bad servers won't do anything
positive because our opinion on what is good
or bad could be too flexible. It's better to
just let the userbase decide and give them as
much information as possible. Some users don't
mind ads for example, some users hate mods or
custom maps. If we tell people what is good
and what isn't, no one is going to bother
listening.
As far as impersonations go, we already have a
plan to authenticate who actually owns a
server so no tomfoolery can happen. That all
said, we're still mostly doing talks and
planning and etc. Anyone is free to hop in and
contribute / add in their two cents, and of
course we're all here too reading the emails.
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